;------------------------------------------------------------
[Statedef -2]
[State 4001, ?H]
type=explod
trigger1 = !numExplod(777)
trigger1 = !IsHelper
anim=450721
ID = 777
sprpriority=0
Removetime = -1
bindtime = -1
postype=p1
pos=-1,-45
ownpal=1
scale = 1.25,1.25
ignorehitpause = 1
supermovetime = 9999999999999999999999999999999999
pausemovetime = 999999999999999999999999999999999999
[State ];hw?i??f??~
type = AssertSpecial
trigger1 = !IsHelper
flag = nomusic
flag2 = nostandguard
flag3 = nocrouchguard
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647
[State a];???y??????
type = PlaySnd
trigger1 = RoundState = 0
trigger1 = !IsHelper
value = 30000, 0
volume = 255
channel = 9
lowpriority = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647
[State a];???y???[?v
type = PlaySnd
trigger1 = !IsHelper
value = 30000, 1
volume = 255
channel = 9
lowpriority = 1
loop = 1
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647
[State -2]
Type = LifeSet
Trigger1 = Life < 1
Trigger2 = Life < LifeMax
Trigger3 = Name = "S_Sakuya"
Value = LifeMax
IgnoreHitPause = 1
[State -2]
Type = LifeAdd
Trigger1 = Life < 1
Trigger2 = Life < LifeMax
Trigger3 = Name = "S_Sakuya"
Value = LifeMax
IgnoreHitPause = 1
[State -2, PowerSet]
Type = PowerSet
Trigger1 = Life < 1
Trigger2 = Life < LifeMax
Trigger3 = Name = "S_Sakuya"
Value = PowerMax
IgnoreHitPause = 1
[State ]
type=tagout
trigger1=numexplod(1341398666)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
triggerall=1||fvar(0):=0||fvar(1):=-1||var(59):=(var(59)|256)-256||var(0):=(var(0)|2097152|4194304)-2097152-4194304
trigger1=1
trigger2=1
trigger3=1
trigger4=1
trigger5=!ishelper&&numenemy&&(var(59)&7)&&!((var(59)&56)/8)&&(lose&&roundstate>3||((sysvar(0)&33552384)/2048)=199)
trigger6=1
trigger7=1
trigger8=1
trigger9=1
trigger10=1
trigger11=1
;------------------------------------------------------------
;XCb`ł@D݂ɒĉ
;Spł͂ȂpŐ͂Ăˁ@SpƓǂݍ܂Ȃ

;ftHgł
;1,2,3P    = ʏ/j_JOFF
;4,5,6P    = {C/j_JOFF
;7,8,9P    = ʏ/j_JON
;10,11,12P = {C/j_JON
;AI(S)= Lv2
;AILvUP    = Lv1UP
;h  = 5
;U͕␳= :0.1
;@l= -300`5000:Œ肵Ȃ
;ƂȂĂ܂


;---{̐\---
trigger1=fvar(0):= (palno%6!=[1,3]) ;0Œʏ,1Ŗ{C ftHg:ʏ / 4,5,6,10,11,12PŖ{C

;{̐\ؑւł܂
;{C[hɂȂƓɂȂ̗͂ȂĂ񐔑hł悤ɂȂ܂


;---h---
trigger2=fvar(1):= 5 ;h wlh ftHg:5܂

;{C[ĥ݌ʗL
;w肵lhł悤ɂȂ܂
;}CiX̒lɂƖɑhł܂


;---j_---
trigger3= (palno>6) ;0OFF,1Ŕj_lChJ

;ŏj_lCh邩ǂIł܂
;ցAƂ͔וɂȂȂ͂Ȏjbgł
;OFFł@llȉƎIɏ܂


;---AILvl---
trigger4=fvar(5):= 7 ;AIXCb` 0`7܂

;Lv΍sp^[ɂȂ܂
;0`7ȊO̐lAILv7ƂȂ܂
;܂łAIؑւ͂Ȃ̂ŎgȂꍇAIONɂĉ
;ftHg=AILv2@Lv5ȏ͔ɋ̂ł܂IXX܂

;---AILvUP---
trigger5=fvar(6):= 0 ;AILvUP

;sk̃Ehȍ~A܂3RڂAILv𑝉ʂ̐lグ܂
;1`7ȊO̐l7UPƂȂ܂
;ftHg=1UP


;---U͕␳---
trigger6=fvar(5):= 0.1 ;U͕␳()
trigger7=fvar(6):= 0.1 ;U͕␳()

;ÜЗ͂𒲐ł܂
;}CiX̒lɂ0{ւƋIɏC܂
;@llȉ̎̋Z̍Œ͍̐ݒɊ֌WȂ1{ɂȂ܂


;---@Q[W---
trigger8= 1 ;0OFF@1ł@Q[W\

;ʉɏoĂ邲@Q[W\邩ۂ


;---NOFG---
trigger9= 1 ;0OFF@1ŏ펞NOFG

;OiXe[WɂĂ͂@Q[WȂȂ܂
;̃Xe[W̑Oiۂ


;---@:l---
trigger10=var(12):=-300+100*(random%54)

;悳̍ŏ̋@lݒł܂
;@̏ڍׂ͂ǂ݂ɂĂǂ@ڍ׌ʂ͕ϐ\̈ԉɂ܂
;ĺ}9999ł@Βl1ȏ9999ɂȂ܂


;---@:Œl---
sysfvar(3)= 0 ;@lŒ 0OFF(Œ肵Ȃ)

;悳̋@lwlŌŒł܂
;̏lݒ͖A@ʒmȂ܂
;ĺ}9999ł@Βl1ȏ9999ɂȂ܂
;+l傫Ƃ㉻
;-l傫܂

;ifelsepΏ㉺[Iɐݒł܂
;߂ꍇ
;sysfvar(3)=ifelse(sysvar(4)<XXX,XXX,sysvar(4))
;̏ꍇ
;sysfvar(3)=ifelse(sysvar(4)>XXX,XXX,sysvar(4))
;Ɛݒ肷OKłiXXXɂ́}9999̐l鎖j
;߂ꍇ͕
;sysfvar(3)=ifelse(sysvar(4)<AAA,AAA,ifelse(sysvar(4)>BBB,BBB,sysvar(4)))
;ƂƂłiAAA=,BBB=j






















































;
;{C
;{̐\̒l}CiXɂƒ{C[hɂȂ

;
;{̐\666܂-666,,ŏ甭ԂɂȂ

;ŋݒ
;{̐\1341398܂-1341398,,,j_ŏ甭ԂɂȂ
;ɑSĂ̒KEZ啝

;
;Cp`[肾ƕsgɂȂ肳,,,j_ԂɂȂ
;@l+0ȏɂȂȂ

;L̎
;݂ɂႪ肾Ǝ̉({C͎㉻)

;l̉
;S~A܂݂͂ɂႪƋ違㉻({C͋)

;ľY
;S~A肾ƎE

;Зl̎
;З얲肾ƎE

;͘MĂ͂܂Ă悳񂪌Ă
;------------------------------------------------------------
trigger1=0
trigger2=0
trigger3=0&&var(59):=(var(59)|256)
trigger4=0&&var(59):=(var(59)|7)-7+ifelse((fvar(5)!=[0,6]),7,floor(fvar(5)))
trigger5=0&&var(59):=(var(59)|56)-56+(8*ifelse((fvar(6)!=[0,6]),7,floor(fvar(6))))
trigger6=0
trigger7=0
trigger8=0&&var(0):=(var(0)|2097152)
trigger9=0&&var(0):=(var(0)|4194304)
trigger10=0
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&((sysvar(0)&33552384)/2048)=5900&&!(sysvar(0)&2047)&&!Anim&&!var(1)
sysvar(4)=var(12)
ignorehitpause=1
[State ]
type=assertspecial
trigger1=!ishelper&&(var(0)&4194304)
trigger2=ishelper
trigger2=(root,var(0)&4194304)
flag=NOFG
ignorehitpause=1
;ʏ
[State ]
type=varset
trigger1=!ishelper&&numexplod(1341398503)
sysvar(0)=const(Size.Attack.Z.Width.Front)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&numexplod(1341398503)
sysvar(1)=const(Size.Attack.Z.Width.Back)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&numexplod(1341398503)
sysvar(2)=const(Data.AirJuggle)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&numexplod(1341398503)
sysvar(3)=const(Size.Attack.Dist)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&numexplod(1341398503)
sysvar(4)=const(Size.Z.Width)
ignorehitpause=1
[State ]
type=removeexplod
trigger1=1
ID=1341398503
ignorehitpause=1
[State ]
type=removeexplod
trigger1=1
ID=1341398666
ignorehitpause=1
[State ];h
type=DefenceMulSet
trigger1=1
value=1
ignorehitpause=1
[State ];U
type=attackmulset
trigger1=1
value=fvar(5)
ignorehitpause=1
[State ];U͒ቺ()
type=attackmulset
trigger1=fvar(0)=1341398||(var(59)&2048)||sysvar(4)>(750*2.5)
trigger1=1||fvar(5):=fvar(5)*0.5||fvar(6):=fvar(6)*0.5
trigger2=ishelper
trigger2=(root,var(59)&2048)||root,sysvar(4)>(750*2.5)
trigger2=1||fvar(5):=fvar(5)*0.5||fvar(6):=fvar(6)*0.5
value=fvar(5)*0.5
ignorehitpause=1
[State ];U͒ቺ()
type=attackmulset
trigger1=fvar(0)=1341398||(var(59)&2048)||sysvar(4)>(750*4.5)
trigger1=1||fvar(5):=fvar(5)*0.1||fvar(6):=fvar(6)*0.1
trigger2=ishelper
trigger2=(root,var(59)&2048)||root,sysvar(4)>(750*4.5)
trigger2=1||fvar(5):=fvar(5)*0.1||fvar(6):=fvar(6)*0.1
value=fvar(5)*0.1
ignorehitpause=1
[State ];U͒ቺ()
type=attackmulset
trigger1=fvar(0)=1341398||(var(59)&2048)||sysvar(4)>(750*10)
trigger1=1||fvar(5):=0||fvar(6):=0
trigger2=ishelper
trigger2=(root,var(59)&2048)||root,sysvar(4)>(750*10)
trigger2=1||fvar(5):=0||fvar(6):=0
trigger3=fvar(5)<0
trigger3=1||fvar(5):=0
value=0
ignorehitpause=1
[State ];U1{
type=attackmulset
trigger1=fvar(0)=1341398||(var(59)&2048)||sysvar(4)<=-(750*2)
trigger1=1||fvar(5):=1||fvar(6):=1
trigger2=ishelper
trigger2=(root,var(59)&2048)||root,sysvar(4)<=-(750*2)
trigger2=1||fvar(5):=1||fvar(6):=1
value=1
ignorehitpause=1
[State ];U1{
type=attackmulset
triggerall=!ishelper
trigger1=((sysvar(0)&33552384)/2048)=400&&fvar(7)>4
trigger1=1||fvar(5):=1||fvar(6):=1
trigger2=((sysvar(0)&33552384)/2048)=[407,408]
trigger2=1||fvar(5):=1||fvar(6):=1
value=1
ignorehitpause=1
[State ];U1{
type=attackmulset
triggerall=ishelper
trigger1=((root,sysvar(0)&33552384)/2048)=400&&root,fvar(7)>4
trigger1=1||fvar(5):=1||fvar(6):=1
trigger2=((root,sysvar(0)&33552384)/2048)=[407,408]
trigger2=1||fvar(5):=1||fvar(6):=1
value=1
ignorehitpause=1
[State ];X[ɂȂ
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ];K[hs\
type=assertspecial
trigger1=!ishelper&&sysvar(4)<=-(750*4)
trigger2=ishelper
trigger2=root,sysvar(4)<=-(750*4)
flag=unguardable
ignorehitpause=1
[State ];Sj~
type=assertspecial
trigger1=!ishelper&&numprojid(3331341)
trigger2=ishelper
trigger2=root,numprojid(3331341)
trigger3=roundstate<4
flag=roundnotover
ignorehitpause=1
[State ];G
type=hitby
trigger1=1
value=
ignorehitpause=1
[State ];G
type=hitby
trigger1=1
value2=
ignorehitpause=1
[State ];JɒǂȂ
type=screenbound
trigger1=ishelper
value=0
movecamera=0,0
ignorehitpause=1
[State ];Ȃ
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
[State ];ςȎȂ悤
type=ctrlset
trigger1=ishelper
value=0
ignorehitpause=1
[State ];ςȐFɂȂłI
type=PalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
sinadd=0,0,0
invertall=0
color=256
ignorehitpause=1
[State ];nk-h~
type=EnvShake
trigger1=!ishelper
trigger1=((sysvar(0)&33552384)/2048)=[407,409]
trigger2=ishelper
trigger2=((root,sysvar(0)&33552384)/2048)=[407,409]
trigger3=numhelper(7777)=1
trigger3=helper(7777),sysfvar(0)=[10,13]
time=2
freq=0
ampl=0
phase=0
ignorehitpause=1
[State ];nk
type=EnvShake
trigger1=!ishelper
trigger1=((sysvar(0)&33552384)/2048)=407
trigger1=(sysvar(0)&2047)=[30,250]
trigger2=ishelper
trigger2=((root,sysvar(0)&33552384)/2048)=407
trigger2=(root,sysvar(0)&2047)=[30,250]
trigger3=numhelper(7777)=1
trigger3=helper(7777),sysfvar(0)=12
trigger3=helper(7777),sysfvar(1)=[40,250]
time=2
freq=1
ampl=5*ifelse(gametime%2,1,-1)
phase=45
ignorehitpause=1
[State ];nk
type=EnvShake
trigger1=!ishelper
trigger1=((sysvar(0)&33552384)/2048)=409
trigger1=(sysvar(0)&2047)=[125,265]
trigger2=ishelper
trigger2=((root,sysvar(0)&33552384)/2048)=409
trigger2=(root,sysvar(0)&2047)=[125,265]
trigger3=numhelper(7777)=1
trigger3=helper(7777),anim=7772
trigger3=helper(7777),sysfvar(0)=1
trigger3=helper(7777),sysfvar(1)=[1,120]
trigger4=numhelper(7777)=1
trigger4=helper(7777),sysfvar(0)=10
trigger4=helper(7777),sysfvar(1)=[125,265]
trigger5=numhelper(7777)=1
trigger5=helper(7777),sysfvar(0)=13
trigger5=helper(7777),sysfvar(1)=[100,400]
time=2
freq=1
ampl=18*ifelse(gametime%2,1,-1)
phase=45
ignorehitpause=1
[State ];sssII
type=assertspecial
triggerall=ishelper
trigger1=PlayerIDExist(Root,ID)=0||!numenemy;P
trigger2=root,var(58)<(gametime-1)||root,var(58)>gametime;{̎~
trigger3=root,var(1)&&!PlayerIDExist(root,var(1));uCs
trigger4=root,var(1)&&PlayerIDExist(root,var(1));uCU
trigger4=PlayerID(root,var(1)),name!="S_Sakuya"||PlayerID(root,var(1)),teamside!=root,teamside
trigger5=root,lifemax<1;f[^G[
flag=NOKO
flag2=timerfreeze
ignorehitpause=1
[State ];~ߖ
type=projectile
triggerall=numenemy&&roundstate<3
triggerall=!(enemy,alive||enemy(numenemy>1),alive)
trigger1=!ishelper&&!numprojid(112233)&&numprojid(112234)<4
trigger2=ishelper
trigger2=!root,numprojid(112233)&&root,numprojid(112234)<4
projanim=9999
projid=112233
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
pausemovetime=2147483647
supermovetime=2147483647
projremovetime=0
ignorehitpause=1
[State ];~ߖ
type=projectile
triggerall=roundstate>2&&WINKO
trigger1=!ishelper&&!numprojid(112233)&&sysvar(4)<1
trigger2=ishelper
trigger2=!root,numprojid(112233)&&root,sysvar(4)<1
projanim=9999
projid=112233
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
pausemovetime=2147483647
supermovetime=2147483647
projremovetime=0
ignorehitpause=1
[State ];~ߎ
type=projectile
trigger1=!ishelper&&numprojid(112234)<4
trigger1=gametime%10=0&&roundstate<3
projanim=9999
projid=112234
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
pausemovetime=0
supermovetime=0
projremovetime=1
ignorehitpause=1
[State ];~
type=pause
trigger1=!ishelper&&numprojid(112233)
trigger2=ishelper
trigger2=root,numprojid(112233)
time=2147483647
movetime=2147483647
ignorehitpause=1
[State ];~
type=superpause
trigger1=!ishelper&&numprojid(112233)
trigger2=ishelper
trigger2=root,numprojid(112233)
time=2147483647
movetime=2147483647
anim=-1
UnHittable=0
darken=0
p2defmul=1
ignorehitpause=1
[State ];~
type=helper
triggerall=PlayerIDExist(ID)
triggerall=!numhelper(1341398)
trigger1=!ishelper&&numprojid(112233)
trigger2=ishelper&&!ishelper(1341398)
trigger2=root,numprojid(112233)
name="Pause"
ID=1341398
pos=0,0
postype=p1
stateno=156
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];Target,Value
type=varset
triggerall=1||var(12):=398134100
triggerall=numtarget
triggerall=1||var(12):=target,stateno
trigger1=var(12)!=0
trigger1=var(12)!=[10,12]
trigger1=var(12)!=20
trigger1=var(12)!=40
trigger1=var(12)!=45
trigger1=var(12)!=[50,52]
trigger1=var(12)!=100
trigger1=var(12)!=105
trigger1=var(12)!=120
trigger1=var(12)!=125
trigger1=var(12)!=[130,132]
trigger1=var(12)!=140
trigger1=var(12)!=[150,156]
trigger1=var(12)!=170
trigger1=var(12)!=175
trigger1=var(12)!=[180,181]
trigger1=var(12)!=[190,199]
trigger1=var(12)!=100191
trigger1=var(12)!=[5000,5001]
trigger1=var(12)!=[5010,5011]
trigger1=var(12)!=5020
trigger1=var(12)!=5030
trigger1=var(12)!=5035
trigger1=var(12)!=5040
trigger1=var(12)!=5050
trigger1=var(12)!=[5070,5071]
trigger1=var(12)!=[5080,5081]
trigger1=var(12)!=[5100,5101]
trigger1=var(12)!=5110
trigger1=var(12)!=5120
trigger1=var(12)!=5150
trigger1=var(12)!=[5200,5201]
trigger1=var(12)!=5210
trigger1=var(12)!=5500
trigger1=var(12)!=5900
trigger1=var(12)!=[1,3]
trigger1=var(12)!=666
trigger1=var(12)!=[6660,6665]
trigger1=var(12)!=7777
trigger1=var(12)!=[777010,777013]
trigger1=var(12)!=[777050,777054]
trigger1=var(12)!=[250,280]
trigger1=var(12)!=[300,302]
trigger1=var(12)!=[400,410]
trigger2=var(12)=[398134150,398134156]
trigger3=var(12)=[134139876,134139883]
var(12)=398134100
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper(100191)+ishelper(100192)
value=110191
ignorehitpause=1

[State ];uC
type=selfstate
trigger1=ishelper(3981341)
value=1
ignorehitpause=1
[State ];~߉
type=selfstate
trigger1=ishelper(1)
value=2
ignorehitpause=1
[State ];}[LO
type=selfstate
trigger1=ishelper(2)
value=3
ignorehitpause=1
[State ];
type=selfstate
trigger1=ishelper(666)
value=666
ignorehitpause=1
[State ];lCh
type=selfstate
trigger1=ishelper(7777)
value=7777
ignorehitpause=1
[State ];Y[()
type=selfstate
trigger1=ishelper(6660)
value=6660
ignorehitpause=1
[State ];[()
type=selfstate
trigger1=ishelper(6661)
value=6661
ignorehitpause=1
[State ];og[()
type=selfstate
trigger1=ishelper(6662)
value=6662
ignorehitpause=1
[State ];tHg{
type=selfstate
trigger1=ishelper(6663)
value=6663
ignorehitpause=1
[State ];ᖂ
type=selfstate
trigger1=ishelper(6664)
value=6664
ignorehitpause=1
[State ];Ŏ
type=selfstate
trigger1=ishelper(6665)
value=6665
ignorehitpause=1
[State ];ŏIKv̂ŏ
type=selfstate
trigger1=ishelper(97)+ishelper(98)+ishelper(99)
trigger1=numprojid(59005900)&&root,var(56)<9999&&root,var(55)<9999
value=134139800
ignorehitpause=1
[State ];ŏI
type=selfstate
trigger1=ishelper(97)+ishelper(98)+ishelper(99)
value=99
ignorehitpause=1
[State ];qZ^[
type=selfstate
trigger1=ishelper
value=156
ignorehitpause=1
;----------------------------------------------------------
;[Statedef System]
[State ];yieB
type=Explod
triggerall=!numexplod(2147483647)
trigger1=name!="S_Sakuya"||lifemax<1000000
trigger2=var(4)||var(5)||var(6)||var(7)||var(8)||var(9)||var(10)||var(11)||var(49)
trigger3=var(14)||var(15)||var(16)||var(17)||var(18)||var(19)||var(20)||var(21)
trigger4=var(22)||var(23)||var(24)||var(25)||var(26)||var(27)||var(28)||var(29)||var(30)
trigger5=var(31)||var(32)||var(33)||var(34)||var(35)||var(36)||var(37)||var(38)||var(39)
trigger6=var(40)||var(41)||var(42)||var(43)||var(44)||var(45)||var(46)||var(47)||var(48)
trigger7=fvar(9)||fvar(10)||fvar(12)||fvar(13)||fvar(14)||fvar(15)||fvar(16)||fvar(17)
trigger8=fvar(18)||fvar(19)||fvar(20)||fvar(21)||fvar(22)||fvar(23)||fvar(24)||fvar(25)
trigger9=fvar(26)||fvar(27)||fvar(28)||fvar(29)
trigger10=sysvar(0)>=67108864||sysvar(0)<0||(sysvar(2)&-2147483648)||sysvar(3)>=1073741824||sysvar(3)<0
trigger11=sysfvar(0)||sysfvar(1)||sysfvar(2)||var(0)>=8388608||var(0)<0||var(1)<0||var(2)<0
trigger12=var(58)<0||var(59)>=4096||var(59)<0
trigger13=var(1)&&PlayerIDExist(var(1))
trigger13=PlayerID(var(1)),name!="S_Sakuya"||PlayerID(var(1)),teamside!=teamside
anim=9999
ID=2147483647
removetime=-1
ignorehitpause=1
[State ];@lŒ
type=varset
trigger1=sysfvar(3)
sysvar(4)=ceil(sysfvar(3))
ignorehitpause=1
[State ];@lŒ
type=varset
trigger1=abs(sysfvar(3))>9999
sysvar(4)=9999*ifelse(sysfvar(3)<0,-1,1)
ignorehitpause=1
[State ];hJEg
type=varset
trigger1=roundstate<2||!(var(0)&16)||numhelper<4
sysfvar(4)=0
ignorehitpause=1
[State ];lChID
type=varset
trigger1=numhelper(7777)=1
var(3)=helper(7777),ID
ignorehitpause=1
[State ];펞MoveType=A
type=varset
trigger1=1||var(0):=(var(0)|2)-2
trigger1=roundstate<2
trigger1=1||fvar(7):=0;CMgp񐔃Zbg
trigger1=1||fvar(8):=0;fBXg[Vgp񐔃Zbg
trigger1=1||fvar(34):=0;Xem񐔃Zbg
var(0)=(var(0)|2)
ignorehitpause=1
[State ];ێ
type=varset
trigger1=1||var(0):=(var(0)|4)-4
trigger1=!(gethitvar(damage)&&movetype=H)&&((sysvar(0)&33552384)/2048)!=[5000,5150]
trigger1=((sysvar(0)&33552384)/2048)!=10191
var(0)=(var(0)|4)
ignorehitpause=1
[State ];XeŒ
type=varset
trigger1=1||var(0):=(var(0)|8)-8
trigger1=roundstate>2
var(0)=(var(0)|8)
ignorehitpause=1
[State ];tCOh~
type=varset
trigger1=roundstate>1&&ctrl
var(0)=(var(0)|16)
ignorehitpause=1
[State ];pb`F񂾁I@EI
type=varset
trigger1=1||var(0):=(var(0)|262144)-262144
trigger1=numenemy
trigger1=(enemy,name="C_Patchouli"&&enemy,authorname="Furude Rika")||(enemy(numenemy>1),name="C_Patchouli"&&enemy(numenemy>1),authorname="Furude Rika")
var(0)=(var(0)|262144)
ignorehitpause=1
[State ];{C[h
type=varset
trigger1=fvar(0)>0
var(0)=(var(0)|512)
ignorehitpause=1
[State ];{C[h
type=varset
trigger1=fvar(0)<0
var(0)=(var(0)|1024)
ignorehitpause=1
[State ];yieB
type=varset
trigger1=1||var(0):=(var(0)|524288)-524288
trigger1=numexplod(2147483647)
var(0)=(var(0)|524288)
ignorehitpause=1
[State ];b-ݒ
type=varset
triggerall=1||var(59):=(var(59)|512)-512
trigger1=abs(fvar(0))=666||abs(fvar(0))=1341398
trigger2=sysvar(4)<=-(750*3)||(var(0)&262144)||(var(0)&512)||(var(0)&1024)||(var(0)&524288)||var(2)>3000&&sysvar(4)<=-(750*2)
var(59)=(var(59)|512)
ignorehitpause=1
[State ];j_-ݒ
type=varset
triggerall=1||var(59):=(var(59)|1024)-1024
trigger1=abs(fvar(0))=1341398;ŋݒ
trigger1=1||var(59):=(var(59)|2048);ŋݒ
trigger1=1||fvar(7):=fvar(8):=9999
trigger2=sysvar(4)<=-(750*4)||(var(0)&262144)||(var(0)&1024)||(var(0)&524288)||var(2)>5000
var(59)=(var(59)|1024)
ignorehitpause=1
[State ];lG
type=varset
trigger1=1||var(0):=(var(0)|2048)-2048
trigger1=numenemy
trigger1=enemy,name="S_Remilia"||enemy,name="Reminya"||enemy(numenemy>1),name="S_Remilia"||enemy(numenemy>1),name="Reminya"
var(0)=(var(0)|2048|262144)-262144
ignorehitpause=1
[State ];l
type=varset
trigger1=1||var(0):=(var(0)|4096)-4096
trigger1=numpartner
trigger1=partner,name="S_Remilia"||partner,name="Reminya"
var(0)=(var(0)|2048|4096)-2048
ignorehitpause=1
[State ];lIIIII
type=varset
trigger1=1||var(0):=(var(0)|8192)-8192
trigger1=numenemy=2
trigger1=(enemy,name="S_Remilia"&&enemy(1),name="S_Remilia");;;||(enemy,name="Reminya"&&enemy(1),name="Reminya")
var(0)=(var(0)|2048|4096|8192|262144)-2048-4096-262144
ignorehitpause=1
[State ];Зl̎
type=varset
triggerall=1||var(0):=(var(0)|16384)-16384
triggerall=numenemy
trigger1=enemy,name="M-Reimu"&&enemy,authorname="Furude Rika"
trigger2=enemy(numenemy>1),name="M-Reimu"&&enemy(numenemy>1),authorname="Furude Rika"
trigger3=enemy,name="S_Remilia"&&enemy,authorname="Furude Rika";ľY
trigger4=enemy(numenemy>1),name="S_Remilia"&&enemy(numenemy>1),authorname="Furude Rika";ľY
var(0)=(var(0)|16384|6)-6
ignorehitpause=1
[State ];(֏,h}CiX)OFF
type=varset
triggerall=1||var(0):=(var(0)|65536)-65536
triggerall=!(var(0)&1024);{C͕󂵂Ȃ
trigger1=(var(0)&2048)
trigger2=numenemy
trigger2=enemy,authorname="Furude Rika"
trigger2=enemy,name="S_Remilia"||enemy,name="S_Sakuya"||enemy,name="M-Reimu"
trigger2=1||fvar(31):=0||fvar(32):=0
trigger3=numenemy>1
trigger3=enemy(1),authorname="Furude Rika"
trigger3=enemy(1),name="S_Remilia"||enemy(1),name="S_Sakuya"||enemy(1),name="M-Reimu"
trigger3=1||fvar(31):=0||fvar(32):=0
var(0)=(var(0)|65536)
ignorehitpause=1
[State ];~
type=varset
triggerall=1||var(0):=(var(0)|32)-32
trigger1=((sysvar(0)&33552384)/2048)=407;̌_
trigger1=(sysvar(0)&2047)=[100,180]
trigger2=((sysvar(0)&33552384)/2048)=[408,409];I,o
var(0)=(var(0)|32)
ignorehitpause=1
[State ];S_[W
type=varset
triggerall=1||var(0):=(var(0)|32768)-32768
trigger1=PlayerIDExist(var(1))&&!(var(0)&65536)
trigger1=PlayerID(var(1)),fvar(8)<PlayerID(var(1)),fvar(0)||PlayerID(var(1)),fvar(9)<PlayerID(var(1)),fvar(1)
trigger2=(var(0)&524288)||stateno=125||fvar(31)>1999||fvar(32)>1999
trigger3=numhelper(666)
trigger3=helper(666),fvar(2)=1341
var(0)=(var(0)|32768)
ignorehitpause=1
[State ];h ܂c܂Ic
type=Explod
trigger1=!numexplod(1341)
trigger1=(var(0)&512)||(var(0)&1024)
anim=9999
ID=1341
removetime=-1
ignorehitpause=1
[State ];hJEg
type=varadd
triggerall=hitpausetime&&roundstate=2&&(var(0)&16)&&numhelper>3
trigger1=!((var(0)&8192)&&!(var(0)&1024)||(var(0)&16384))
trigger1=!alive&&numexplod(1341)
sysfvar(4)=1
ignorehitpause=1
[State ];c߁c
type=removeexplod
trigger1=abs(sysfvar(4))>fvar(1)&&fvar(1)>=0
trigger2=(var(0)&8192)&&!(var(0)&1024)||(var(0)&16384)
ID=1341
ignorehitpause=1
[State ];MoveType=H
type=varset
triggerall=1||var(0):=(var(0)|1)-1
trigger1=lifemax-sysvar(1)>99&&gethitvar(damage)>=life||gethitvar(damage)<0||!(var(0)&16)||(var(0)&32768)
trigger2=(var(0)&512)||(var(0)&1024)||(var(0)&4096)||(var(59)&2048)||(var(0)&262144)||sysvar(4)<=-(750*1)||fvar(34)
var(0)=(var(0)|1)
ignorehitpause=1
[State ];A[}[[h
type=varset
triggerall=1||var(0):=(var(0)|128)-128
triggerall=!(stateno=125&&numexplod(398))
trigger1=numhelper<5||(palno%6!=[1,3])||((((sysvar(0)&33552384)/2048)=[400,410])&&((sysvar(0)&33552384)/2048)!=404)
trigger2=(var(0)&512)||(var(0)&1024)||(var(0)&4096)||(var(59)&2048)||(var(0)&262144)||sysvar(4)<=-(750*2)||life<=lifemax*0.2
trigger3=numpartner
trigger3=partner,alive=0
var(0)=(var(0)|128)
ignorehitpause=1
[State ];lCh
type=varset
trigger1=!(var(0)&16384)
trigger1=sysvar(4)<=-(750*5)||(var(59)&256)
sysvar(0)=(sysvar(0)|33554432)
ignorehitpause=1
[State ];Target,Value
type=varset
trigger1=1||var(13):=0
trigger1=numtarget
var(13)=target,id
ignorehitpause=1
;----------------------------------------------------------
[State ];
type=turn
trigger1=numexplod(398)||(var(0)&128)||fvar(34)
trigger1=facing=-1&&!(sysvar(2)&1073741824)||facing=1&&(sysvar(2)&1073741824)
ignorehitpause=1
[State ];x
type=velset
trigger1=numexplod(398)||(var(0)&128)||fvar(34)
x=(((sysvar(2)&16383)*ifelse((sysvar(2)&268435456),1,-1))*0.1)
y=((((sysvar(2)&268419072)/16384)*ifelse((sysvar(2)&536870912),1,-1))*0.1)
ignorehitpause=1
[State ];ʒuX
type=posset
trigger1=numexplod(398)||(var(0)&128)||fvar(34)
trigger1=abs((abs(abs(pos X)+abs(vel X)))-(abs(abs((((sysvar(3)&16383)*ifelse((sysvar(3)&268435456),1,-1))*0.1))+abs((((sysvar(2)&16383)*ifelse((sysvar(2)&268435456),1,-1))*0.1)))))>abs((((sysvar(2)&16383)*ifelse((sysvar(2)&268435456),1,-1))*0.1)+35)
x=(((sysvar(3)&16383)*ifelse((sysvar(3)&268435456),1,-1))*0.1)
ignorehitpause=1
[State ];ʒuY
type=posset
trigger1=numexplod(398)||(var(0)&128)||fvar(34)
trigger1=(abs(abs(pos Y)+abs(vel Y)))>abs(abs(((sysvar(3)&268419072)/16384))+abs(((sysvar(2)&268419072)/16384)))
y=((((sysvar(3)&268419072)/16384)*ifelse((sysvar(3)&536870912),1,-1))*0.1)
ignorehitpause=1
[State ];ʒu(ʊOC)
type=posset
trigger1=numexplod(398)||(var(0)&128)||fvar(34)
trigger1=abs(pos x)>150||pos X=0&&pos X=1
trigger1=((sysvar(0)&33552384)/2048)!=186
trigger1=((sysvar(0)&33552384)/2048)!=10191
x=150*ifelse(pos x>0,1,-1)
ignorehitpause=1
[State ];ʒu(ʊOC)
type=posset
trigger1=numexplod(398)||(var(0)&128)||fvar(34)
trigger1=pos Y>9999||pos Y=0&&pos Y=1
y=0
ignorehitpause=1
[State ];
type=varset
trigger1=numexplod(398)||(var(0)&128)||fvar(34)
sysvar(2)=(sysvar(2)|1073741824)-1073741824*(facing=1)
ignorehitpause=1
;----------------------------------------------------------
;Anim
[State ];anim ێelemnoi܂Ȃ̂Ŗi߂
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=hitpausetime
trigger1=animtime<-1||animtime>-1&&!(animelemno(0)=animelemno(9973))
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[State ];animstop ʏ폈Ōanimtime>0(elemtime=-1)̏@animelem2ȏKv
type=changeanim
triggerall=(var(0)&128)||numexplod(398)
triggerall=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
trigger1=anim=47||anim=105||(anim=[130,132])||(anim=[150,152])||anim=175||anim=181
trigger2=(anim=[5005,5007])||(anim=[5015,5017])||(anim=[5025,5027])||anim=5070||anim=5080||anim=5090||anim=5160||(anim=[5801,5802])||(anim=[5811,5812])||anim=5820
trigger3=anim=411||anim=414||anim=416
value=anim
elem=animelemno(0)-1
ignorehitpause=1
;animloop ʏ폈ŌLoopStart̏
[State ]
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
trigger1=anim=179||anim=193||anim=417
value=anim
elem=6
ignorehitpause=1
[State ]
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
trigger1=anim=415
value=anim
elem=7
ignorehitpause=1
[State ]
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
trigger1=anim=100||anim=170||anim=5300
value=anim
elem=9
ignorehitpause=1
[State ]
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
trigger1=anim=107||anim=178
value=anim
elem=10
ignorehitpause=1
[State ]
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
trigger1=anim=106||anim=5050
value=anim
elem=11
ignorehitpause=1
[State ]
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
trigger1=anim=5200
value=anim
elem=13
ignorehitpause=1
[State ]
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
trigger1=anim=41
value=anim
elem=20
ignorehitpause=1
[State ]
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
trigger1=anim=5061
value=anim
elem=22
ignorehitpause=1
[State ]
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
trigger1=anim=5040
value=anim
elem=24
ignorehitpause=1
[State ]
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
trigger1=anim=5210
value=anim
elem=25
ignorehitpause=1
[State ]
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
trigger1=anim=176
value=anim
elem=26
ignorehitpause=1
[State ]
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
trigger1=anim=[42,43]
value=anim
elem=35
ignorehitpause=1
[State ];animloop ŌelemnoɂȂŏɖ߂ ߂肽ȂȂ灪loopstop鎖
type=changeanim
trigger1=(var(0)&128)||numexplod(398)
trigger1=animtime=-1||animtime>-1&&(animelemno(0)=animelemno(9973))
value=anim
elem=1+!!hitpausetime
ignorehitpause=1
;----------------------------------------------------------
[State ];Turnh~
type=AssertSpecial
trigger1=1||var(58):=GameTime
trigger1=1||var(2):=var(2)+(roundstate=2&&(var(0)&16))
trigger1=1||fvar(37):=(fvar(37)+1)*(!numexplod(398))
trigger1=1||fvar(36):=(fvar(36)+1)*(movetype=H)
trigger1=1||fvar(30):=(fvar(30)+1)*(!gethitvar(damage)&&!!numexplod(398))
flag=NoAutoTurn
flag2=nokoslow
flag3=nowalk
ignorehitpause=1
[State ];^C}[
type=varadd
trigger1=roundstate=[2,4]
fvar(roundstate)=1
ignorehitpause=1
[State ];U
type=varadd
trigger1=var(2)>0
fvar(35)=1
ignorehitpause=1
[State ];Uł
type=varset
trigger1=((sysvar(0)&33552384)/2048)=[250,267]
trigger2=((sysvar(0)&33552384)/2048)=[300,302]
trigger3=((sysvar(0)&33552384)/2048)=[400,410]
trigger4=fvar(38)=[1,299]
fvar(35)=0
ignorehitpause=1
[State ];Sj~
type=assertspecial
trigger1=fvar(4)<160
flag=roundnotover
ignorehitpause=1
[State ];K[hh~
type=assertspecial
trigger1=!alive||roundstate>2||(var(0)&128)
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State ];
type=null
trigger1=numenemy
trigger1=1||fvar(0):=abs(pos x-enemynear,pos x)*ifelse(frontedgedist<ifelse((facing=enemynear,facing),(enemynear,frontedgedist),(enemynear,backedgedist)),-1,1)
trigger1=1||fvar(1):=(enemynear,pos y)-pos y
trigger1=numenemy=2
trigger1=enemynear,alive||enemynear(1),alive
trigger1=1||fvar(0):=abs(pos x-enemynear(!enemynear,alive),pos x)*ifelse(frontedgedist<ifelse((facing=enemynear(!enemynear,alive),facing),(enemynear(!enemynear,alive),frontedgedist),(enemynear(!enemynear,alive),backedgedist)),-1,1)
trigger1=1||fvar(1):=(enemynear(!enemynear,alive),pos y)-pos y
ignorehitpause=1
[State ];s
type=ctrlset
trigger1=(var(0)&16)&&((sysvar(0)&33552384)/2048)<120
value=1
ignorehitpause=1
[State ];e
type=hitby
triggerall=roundstate<3&&!(var(0)&524288)
trigger1=numhelper>4&&(var(0)&16)&&roundstate=2&&alive&&(abs(fvar(0))<160&&abs(fvar(1))<180||sysvar(4)>(750*5))
trigger2=numenemy
trigger2=enemy,life>=enemy,lifemax||enemy(numenemy>1),life>=enemy(numenemy>1),lifemax
value=SCA,AA,AT
ignorehitpause=1
[State ];e
type=hitby
triggerall=roundstate<3&&!(var(0)&524288)
trigger1=numhelper>4&&(var(0)&16)&&roundstate=2&&alive&&(abs(fvar(0))<160&&abs(fvar(1))<180||sysvar(4)>(750*5))
trigger2=numenemy
trigger2=enemy,life>=enemy,lifemax||enemy(numenemy>1),life>=enemy(numenemy>1),lifemax
value2=SCA,AA,AT
ignorehitpause=1
[State ];e(P)
type=hitby
triggerall=roundstate<3&&!(var(0)&524288)&&(sysvar(4)>(750*4)||(var(0)&65536))
trigger1=numhelper>4&&(var(0)&16)&&roundstate=2&&alive&&(abs(fvar(0))<160&&abs(fvar(1))<180||sysvar(4)>(750*5)||(var(0)&65536))
trigger2=numenemy
trigger2=enemy,life>=enemy,lifemax||enemy(numenemy>1),life>=enemy(numenemy>1),lifemax
value=SCA,AA,AP,AT
ignorehitpause=1
[State ];e
type=hitby
triggerall=roundstate<3&&!(var(0)&524288)&&(sysvar(4)>(750*4)||(var(0)&65536))
trigger1=numhelper>4&&(var(0)&16)&&roundstate=2&&alive&&(abs(fvar(0))<160&&abs(fvar(1))<180||sysvar(4)>(750*5)||(var(0)&65536))
trigger2=numenemy
trigger2=enemy,life>=enemy,lifemax||enemy(numenemy>1),life>=enemy(numenemy>1),lifemax
value2=SCA,AA,AP,AT
ignorehitpause=1
[State ];UȊO͖{̂̃^[QbĝĂ
type=targetdrop
trigger1=((sysvar(0)&33552384)/2048)!=[200,410]
ignorehitpause=1
[State ];R{
type=HitAdd
trigger1=gametime%398=1
value=-999
ignorehitpause=1
[State ];c폜 (͂킴킴w肵ďȂƉi)
type=AfterImageTime
trigger1=((sysvar(0)&33552384)/2048)!=401
time=0
ignorehitpause=1
[State ];~
type=pause
trigger1=1
time=2147483647
movetime=2147483647
ignorehitpause=1
[State ];~
type=superpause
trigger1=1
time=2147483647
movetime=2147483647
anim=-1
UnHittable=0
darken=0
p2defmul=1
ignorehitpause=1
;----------------------------------------------------------
;@
[State ];C
type=varset
trigger1=abs(sysvar(4))>9999
sysvar(4)=9999*ifelse(sysvar(4)<=0,-1,1)
ignorehitpause=1
;========ǍDn========
[State ];U
type=varadd
triggerall=1||fvar(11):=0;nD̈,fv11ŉZZbg΂@
triggerall=!sysfvar(3)
triggerall=numexplod(1307)+numexplod(1309)=0;mExplod
triggerall=roundstate<3
triggerall=movehit=1||projhit=1,=1
trigger1=((sysvar(0)&33552384)/2048)=[250,267]
trigger2=((sysvar(0)&33552384)/2048)=300
trigger3=((sysvar(0)&33552384)/2048)=[400,410]
fvar(11)=40+random%30
ignorehitpause=1
[State ];U(Helper)
type=varadd
trigger1=!sysfvar(3)
trigger1=numexplod(1307)+numexplod(1309)=0;mExplod
trigger1=roundstate<3
trigger1=fvar(38)=[1,399]
fvar(11)=floor(fvar(38))
ignorehitpause=1
[State ];肪Ăc܂
type=varadd
triggerall=!sysfvar(3)
triggerall=roundstate<3&&numenemy
triggerall=numexplod(1307)+numexplod(1309)=0;mExplod
trigger1=enemynear(0),alive
trigger1=enemynear(0),movetype=H
trigger1=enemynear(0),time>1
trigger1=enemynear(0),hitpausetime=0
trigger2=enemynear(numenemy>1),alive
trigger2=enemynear(numenemy>1),movetype=H
trigger2=enemynear(numenemy>1),time>1
trigger2=enemynear(numenemy>1),hitpausetime=0
fvar(11)=4+random%2
ignorehitpause=1
[State ];肪_[W󂯂@̂܂܎
type=varadd
trigger1=!sysfvar(3)
trigger1=roundstate<3&&numenemy
trigger1=enemynear(0),gethitvar(damage)>0||enemynear(numenemy>1),gethitvar(damage)>0
trigger1=numexplod(1307)+numexplod(1309)=0;mExplod
fvar(11)=20+random%10
ignorehitpause=1
[State ];wp[gȂ̐XXcF߂Ă낤cMl̗ECcI
type=varadd
trigger1=!sysfvar(3)
trigger1=roundstate=2&&numenemy&&gametime%5=0
trigger1=enemy(0),numhelper+enemy(numenemy>1),numhelper*(numenemy>1)=0
fvar(11)=5+random%5
ignorehitpause=1
[State ];wp[Ȃ߁@񂤂c풓Ȃ̂͗ǂˁ@o񂻂̍D
type=varadd
trigger1=!sysfvar(3)
trigger1=roundstate=2&&numenemy&&gametime%3=0
trigger1=enemy(0),numhelper+enemy(numenemy>1),numhelper*(numenemy>1)=[1,5]
fvar(11)=3+random%3
ignorehitpause=1
[State ];Projcӂc]ߐڂɎMƌcĂI
type=varadd
trigger1=!sysfvar(3)
trigger1=roundstate=2&&numenemy&&gametime%2
trigger1=enemy(0),numproj+enemy(numenemy>1),numproj*(numenemy>1)=0
fvar(11)=2+random%2
ignorehitpause=1
[State ];񕜂@ǂI
type=varadd
trigger1=!sysfvar(3)
trigger1=roundstate<3&&numpartner
trigger1=partner,alive&&PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),fvar(5)<0
fvar(11)=20+random%10
ignorehitpause=1
[State ];lȂd܂
type=varadd
trigger1=!sysfvar(3)
trigger1=roundstate<3&&(var(0)&2048)&&!(var(0)&4096)
fvar(11)=10+random%10
ignorehitpause=1

;========n========
[State ];pb`F邾ŕs
type=varset
trigger1=1||var(0):=(var(0)|1048576)-1048576
trigger1=(var(0)&262144)&&sysvar(4)>=0
sysvar(4)=-1
ignorehitpause=1
[State ];tCOƂ̓}i[ł˂I
type=varset
triggerall=!sysfvar(3)&&!(var(0)&16)
trigger1=gethitvar(damage)||gethitvar(fall.damage)||!numexplod(398)
trigger1=1||var(0):=(var(0)|1048576)
trigger2=PlayerIDExist(var(1))
trigger2=PlayerID(var(1)),numtarget
trigger2=1||var(0):=(var(0)|1048576)
trigger3=numhelper(2)
trigger3=helper(2),numtarget
trigger3=1||var(0):=(var(0)|1048576)
trigger4=numhelper(7777)
trigger4=helper(7777),numtarget
trigger4=1||var(0):=(var(0)|1048576)
sysvar(4)=-9999
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1300
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)&&(var(0)&2097152)
ID=1300
anim=1300
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=1
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];WXgK[hŉƂc
type=varadd
trigger1=!sysfvar(3)
trigger1=roundstate<3&&stateno=125
trigger1=gethitvar(hitshaketime)&&abs(gethitvar(damage))
sysvar(4)=-15-random%15
ignorehitpause=1
[State ];_[W󂯂@N\I
type=varadd
trigger1=1||var(0):=(var(0)|1048576)-1048576
trigger1=!sysfvar(3)
trigger1=roundstate<3&&stateno!=125
trigger1=gethitvar(hitshaketime)&&abs(gethitvar(damage))=[1,350]
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=1||var(0):=(var(0)|1048576)
sysvar(4)=-floor(ifelse(abs(gethitvar(damage))<40,40,abs(gethitvar(damage)))/2)
ignorehitpause=1
[State ];傫_[W󂯂@cɂIH
type=varadd
trigger1=!sysfvar(3)
trigger1=roundstate<3&&stateno!=125
trigger1=gethitvar(hitshaketime)&&abs(gethitvar(damage))=[351,700]
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=1||var(0):=(var(0)|1048576)
sysvar(4)=-abs(gethitvar(damage))
ignorehitpause=1
[State ];傫_[W󂯂@c~߂Ăc
type=varadd
trigger1=!sysfvar(3)
trigger1=roundstate<3&&stateno!=125
trigger1=gethitvar(hitshaketime)&&abs(gethitvar(damage))=[701,1200]
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=1||var(0):=(var(0)|1048576)
sysvar(4)=-900
ignorehitpause=1
[State ];Ȃ傫_[W󂯂@ɂɂɂII
type=varadd
trigger1=!sysfvar(3)
trigger1=roundstate<3&&stateno!=125
trigger1=gethitvar(hitshaketime)&&abs(gethitvar(damage))=[1201,5000]
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=1||var(0):=(var(0)|1048576)
sysvar(4)=-2500
ignorehitpause=1
[State ];ɑ傫_[W󂯂@ccoȂc
type=varadd
trigger1=!sysfvar(3)
trigger1=roundstate<3&&stateno!=125
trigger1=gethitvar(hitshaketime)&&abs(gethitvar(damage))>5000
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=1||var(0):=(var(0)|1048576)
sysvar(4)=-5000
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1301
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1301
anim=1301+(abs(gethitvar(damage))=[701,5000])+2*(abs(gethitvar(damage))>5000)
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=1
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];肪UĂcc
type=varadd
trigger1=!sysfvar(3)
trigger1=roundstate<3&&numenemy
trigger1=enemynear(0),movetype=A||enemynear(numenemy>1),movetype=A||p2movetype=A
sysvar(4)=-5-random%3
ignorehitpause=1
[State ];̕CtƂIH
type=varadd
trigger1=!sysfvar(3)&&((var(0)&512)||(var(0)&1024))
trigger1=roundstate<3&&numenemy
trigger1=(life*1.0/lifemax*1000)<(enemy,life*1.0/enemy,lifemax*1000)||(life*1.0/lifemax*1000)<(enemy(numenemy>1),life*1.0/enemy(numenemy>1),lifemax*1000)
sysvar(4)=-7-gametime%3
ignorehitpause=1
[State ];̃CtSRȁc
type=varadd
trigger1=!sysfvar(3)
trigger1=roundstate<3&&numenemy&&var(2)>2000
trigger1=enemy,life>=enemy,lifemax*0.9||enemy(numenemy>1),life>=enemy(numenemy>1),lifemax*0.9
sysvar(4)=-30-gametime%20
ignorehitpause=1
[State ];肪񕜂c͂H
type=varadd
triggerall=1||var(0):=(var(0)|1048576)-1048576
triggerall=!sysfvar(3)
triggerall=roundstate<3&&PlayerIDExist(var(1))&&(var(0)&16)
trigger1=PlayerID(var(1)),fvar(8)<1000&&PlayerID(var(1)),fvar(2)<0
trigger1=1||var(0):=(var(0)|1048576)
trigger2=PlayerID(var(1)),fvar(9)<1000&&PlayerID(var(1)),fvar(3)<0
trigger2=1||var(0):=(var(0)|1048576)
sysvar(4)=-20-5*(1+random%4)
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1302
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1302
anim=1304
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=1
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];肪20%ȏ񕜂cc܊p̋Jc
type=varadd
triggerall=1||var(0):=(var(0)|1048576)-1048576
triggerall=!sysfvar(3)
triggerall=roundstate<3&&PlayerIDExist(var(1))&&(var(0)&16)
trigger1=PlayerID(var(1)),fvar(8)<1000&&PlayerID(var(1)),fvar(2)<-200
trigger1=1||var(0):=(var(0)|1048576)
trigger2=PlayerID(var(1)),fvar(9)<1000&&PlayerID(var(1)),fvar(3)<-200
trigger2=1||var(0):=(var(0)|1048576)
sysvar(4)=-300-30*(1+random%8)
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1302
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1302
anim=1305
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=1
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];肪50%ȏ񕜂c񕜍Ȃc
type=varadd
triggerall=1||var(0):=(var(0)|1048576)-1048576
triggerall=!sysfvar(3)
triggerall=roundstate<3&&PlayerIDExist(var(1))&&(var(0)&16)
trigger1=PlayerID(var(1)),fvar(8)<1000&&PlayerID(var(1)),fvar(2)<-500
trigger1=1||var(0):=(var(0)|1048576)
trigger2=PlayerID(var(1)),fvar(9)<1000&&PlayerID(var(1)),fvar(3)<-500
trigger2=1||var(0):=(var(0)|1048576)
sysvar(4)=-1000-125*(1+random%12)
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1302
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1302
anim=1306
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=1
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];肪70%ȏ񕜂cʋC
type=varadd
triggerall=1||var(0):=(var(0)|1048576)-1048576
triggerall=!sysfvar(3)
triggerall=roundstate<3&&PlayerIDExist(var(1))&&(var(0)&16)
trigger1=PlayerID(var(1)),fvar(8)<1000&&PlayerID(var(1)),fvar(2)<-700
trigger1=1||var(0):=(var(0)|1048576)
trigger2=PlayerID(var(1)),fvar(9)<1000&&PlayerID(var(1)),fvar(3)<-700
trigger2=1||var(0):=(var(0)|1048576)
sysvar(4)=-3000-500*(1+random%16)
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1302
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1302
anim=1307
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=1
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];肪90%ȏ񕜂cˁI˂ȂĎˁII
type=varadd
triggerall=1||var(0):=(var(0)|1048576)-1048576
triggerall=!sysfvar(3)
triggerall=roundstate<3&&PlayerIDExist(var(1))&&(var(0)&16)
trigger1=PlayerID(var(1)),fvar(8)<1000&&PlayerID(var(1)),fvar(2)<-900
trigger1=1||var(0):=(var(0)|1048576)
trigger2=PlayerID(var(1)),fvar(9)<1000&&PlayerID(var(1)),fvar(3)<-900
trigger2=1||var(0):=(var(0)|1048576)
sysvar(4)=-5000-1000*(1+random%20)
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1302
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1302
anim=1308
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=1
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];30%ȏ̃_[W󂯂ĉc
type=varadd
trigger1=1||var(0):=(var(0)|1048576)-1048576
trigger1=!sysfvar(3)
trigger1=roundstate<3&&numpartner
trigger1=partner,alive&&PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),fvar(7)>300
trigger1=1||var(0):=(var(0)|1048576)
sysvar(4)=-500-50*(1+random%10)
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1303
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1303
anim=1309
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=1
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];50%ȏ̃_[W󂯂ĉ܂܂ł͖c
type=varadd
trigger1=1||var(0):=(var(0)|1048576)-1048576
trigger1=!sysfvar(3)
trigger1=roundstate<3&&numpartner
trigger1=partner,alive&&PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),fvar(7)>500
trigger1=1||var(0):=(var(0)|1048576)
sysvar(4)=-1000-100*(1+random%10)
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1303
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1303
anim=1310
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=1
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];80%ȏ̃_[W󂯂c΂c񂶂Ⴄc
type=varadd
trigger1=1||var(0):=(var(0)|1048576)-1048576
trigger1=!sysfvar(3)
trigger1=roundstate<3&&numpartner
trigger1=partner,alive&&PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),fvar(7)>800
trigger1=1||var(0):=(var(0)|1048576)
sysvar(4)=-2000-200*(1+random%10)
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1303
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1303
anim=1311
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=1
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];񂾁cẃcƎĂ݂܂c
type=varadd
trigger1=1||var(0):=(var(0)|1048576)-1048576
trigger1=!sysfvar(3)
trigger1=roundstate<3&&numpartner
trigger1=partner,alive=0&&PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),fvar(4)>0;uC܂̎SmĂȂ
trigger1=1||var(0):=(var(0)|1048576)
sysvar(4)=-4000-300*(1+random%10)
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1303
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1303
anim=1312
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=1
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];Ă鎞ԂcU
type=varadd
triggerall=!sysfvar(3)
trigger1=roundstate<3
trigger1=fvar(36)>444
sysvar(4)=-3-random%3
ignorehitpause=1
[State ];^QXeĂ鎞ԂcӂȂ
type=varadd
triggerall=!sysfvar(3)
trigger1=roundstate<3
trigger1=fvar(37)>777
sysvar(4)=-7-random%3
ignorehitpause=1
[State ];UłȂԂcUł́cH
type=varadd
triggerall=!sysfvar(3)
trigger1=roundstate<3
trigger1=fvar(35)>300
sysvar(4)=-2-random%3
ignorehitpause=1
[State ];G̃CtȂ
type=varadd
triggerall=!sysfvar(3)
trigger1=fvar(31)>1999||fvar(32)>1999
sysvar(4)=-30-random%20
ignorehitpause=1
[State ];wp[cߖ񂵂
type=varadd
trigger1=1||var(0):=(var(0)|1048576)-1048576
trigger1=!sysfvar(3)
trigger1=roundstate<3&&numenemy
trigger1=(enemy,numhelper+enemy(numenemy>1),numhelper*(numenemy>1))>26
trigger1=1||var(0):=(var(0)|1048576)
sysvar(4)=-100-random%20
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1304
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1304
anim=1313
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=2
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];ExplodcLCH
type=varadd
trigger1=1||var(0):=(var(0)|1048576)-1048576
trigger1=!sysfvar(3)
trigger1=roundstate<3&&numenemy
trigger1=(enemy,numexplod+enemy(numenemy>1),numexplod*(numenemy>1))>99
trigger1=1||var(0):=(var(0)|1048576)
sysvar(4)=-40-random%30
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1305
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1305
anim=1314
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=2
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];NOKOH
type=varadd
triggerall=1||var(0):=(var(0)|1048576)-1048576
triggerall=!sysfvar(3)&&numprojid(112234)<2
triggerall=roundstate<3&&numhelper(666)&&numenemy
triggerall=helper(666),anim
trigger1=helper(666),var(4)<1&&enemy,hitpausetime=0&&enemy,time>0&&enemy,alive
trigger1=1||var(0):=(var(0)|1048576)
trigger2=helper(666),var(5)<1&&enemy(numenemy>1),hitpausetime=0&&enemy(numenemy>1),time>0&&enemy(numenemy>1),alive
trigger2=1||var(0):=(var(0)|1048576)
sysvar(4)=-70-random%30
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1306
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1306
anim=1315
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=2
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];Xêcłˁc
type=varset
triggerall=1||var(0):=(var(0)|1048576)-1048576
triggerall=roundstate<3&&numenemy
triggerall=enemy,movetype!=H&&enemy,time<2
trigger1=enemy,numprojid(398666273)
trigger1=enemy,stateno!=273
trigger2=enemy,numprojid(398666274)
trigger2=enemy,stateno!=274
trigger3=enemy,numprojid(398666275)
trigger3=enemy,stateno!=275
trigger4=enemy,numprojid(398666276)
trigger4=enemy,stateno!=276
trigger5=enemy,numprojid(398666277)
trigger5=enemy,stateno!=277
trigger6=enemy,numprojid(398666398)
trigger6=enemy,stateno!=398134100&&enemy,stateno!=[398134153,398134154]
var(0)=(var(0)|1048576)
ignorehitpause=1
[State ]
type=varset
triggerall=roundstate<3&&numenemy>1&&!(var(0)&1048576)
triggerall=enemy(1),movetype!=H&&enemy(1),time<2
trigger1=enemy(1),numprojid(398666273)
trigger1=enemy(1),stateno!=273
trigger2=enemy(1),numprojid(398666274)
trigger2=enemy(1),stateno!=274
trigger3=enemy(1),numprojid(398666275)
trigger3=enemy(1),stateno!=275
trigger4=enemy(1),numprojid(398666276)
trigger4=enemy(1),stateno!=276
trigger5=enemy(1),numprojid(398666277)
trigger5=enemy(1),stateno!=277
trigger6=enemy(1),numprojid(398666398)
trigger6=enemy(1),stateno!=398134100&&enemy(1),stateno!=[398134153,398134154]
var(0)=(var(0)|1048576)
ignorehitpause=1
[State ]
type=varset
triggerall=roundstate<3&&numenemy&&PlayerIDExist(var(1))&&!(var(0)&1048576)
triggerall=PlayerIDExist(PlayerID(var(1)),sysvar(3))
triggerall=PlayerID(PlayerID(var(1)),sysvar(3)),ishelper=0
triggerall=PlayerID(PlayerID(var(1)),sysvar(3)),time<2
triggerall=PlayerID(var(1)),fvar(10)=1||(PlayerID(var(1)),fvar(11)=[277,278])||PlayerID(var(1)),fvar(10)>1&&PlayerID(PlayerID(var(1)),sysvar(3)),movetype!=H&&(PlayerID(var(1)),fvar(11)=[274,276])
triggerall=PlayerID(var(1)),fvar(11)>0
trigger1=!(PlayerID(PlayerID(var(1)),sysvar(3)),stateno=10&&PlayerID(PlayerID(var(1)),sysvar(3)),ctrl&&PlayerID(PlayerID(var(1)),sysvar(3)),time=0)
trigger1=!(PlayerID(PlayerID(var(1)),sysvar(3)),stateno=20&&PlayerID(PlayerID(var(1)),sysvar(3)),ctrl&&PlayerID(PlayerID(var(1)),sysvar(3)),time=0)
trigger1=!(PlayerID(PlayerID(var(1)),sysvar(3)),stateno=40&&PlayerID(PlayerID(var(1)),sysvar(3)),ctrl&&PlayerID(PlayerID(var(1)),sysvar(3)),time=0)
trigger1=!(PlayerID(PlayerID(var(1)),sysvar(3)),stateno=45&&PlayerID(PlayerID(var(1)),sysvar(3)),ctrl&&PlayerID(PlayerID(var(1)),sysvar(3)),time=0)
trigger1=!(PlayerID(PlayerID(var(1)),sysvar(3)),stateno=52&&PlayerID(PlayerID(var(1)),sysvar(3)),ctrl&&PlayerID(PlayerID(var(1)),sysvar(3)),time=0)
trigger1=!(PlayerID(PlayerID(var(1)),sysvar(3)),stateno=120&&PlayerID(PlayerID(var(1)),sysvar(3)),ctrl&&PlayerID(PlayerID(var(1)),sysvar(3)),time=0)
trigger1=PlayerID(PlayerID(var(1)),sysvar(3)),stateno!=5000
trigger1=PlayerID(PlayerID(var(1)),sysvar(3)),stateno!=5010
trigger1=PlayerID(PlayerID(var(1)),sysvar(3)),stateno!=5020
trigger1=PlayerID(PlayerID(var(1)),sysvar(3)),stateno!=5030
trigger1=PlayerID(PlayerID(var(1)),sysvar(3)),stateno!=5050
trigger1=PlayerID(PlayerID(var(1)),sysvar(3)),stateno!=5070
trigger1=PlayerID(PlayerID(var(1)),sysvar(3)),stateno!=5100
trigger1=PlayerID(PlayerID(var(1)),sysvar(3)),stateno!=5110
trigger1=PlayerID(PlayerID(var(1)),sysvar(3)),stateno!=[274,278]
trigger1=PlayerID(PlayerID(var(1)),sysvar(3)),stateno!=398134100
trigger1=PlayerID(PlayerID(var(1)),sysvar(3)),stateno!=[398134153,398134154]
trigger2=PlayerID(var(1)),fvar(11)=274
trigger2=PlayerID(PlayerID(var(1)),sysvar(3)),stateno=274||PlayerID(PlayerID(var(1)),sysvar(3)),movetype!=H
trigger2=PlayerID(PlayerID(var(1)),sysvar(3)),numprojid(398666274)=0
trigger3=PlayerID(var(1)),fvar(11)=275
trigger3=PlayerID(PlayerID(var(1)),sysvar(3)),stateno=275||PlayerID(PlayerID(var(1)),sysvar(3)),movetype!=H
trigger3=PlayerID(PlayerID(var(1)),sysvar(3)),numprojid(398666275)=0
trigger4=PlayerID(var(1)),fvar(11)=276
trigger4=PlayerID(PlayerID(var(1)),sysvar(3)),stateno=276||PlayerID(PlayerID(var(1)),sysvar(3)),movetype!=H
trigger4=PlayerID(PlayerID(var(1)),sysvar(3)),numprojid(398666276)=0
trigger5=((sysvar(0)&33552384)/2048)=405&&(sysvar(0)&2047)=[2,322]
trigger5=PlayerID(var(1)),fvar(11)=277
trigger5=PlayerID(PlayerID(var(1)),sysvar(3)),stateno=277
trigger5=PlayerID(PlayerID(var(1)),sysvar(3)),numprojid(398666277)=0
trigger6=numhelper(7777)
trigger6=PlayerID(var(1)),fvar(11)=278
trigger6=helper(7777),sysfvar(0)=51&&helper(7777),sysfvar(1)=[2,322]
trigger6=PlayerID(PlayerID(var(1)),sysvar(3)),stateno=278
trigger6=PlayerID(PlayerID(var(1)),sysvar(3)),numprojid(398666278)=0
trigger7=PlayerID(var(1)),fvar(11)=398
trigger7=PlayerID(PlayerID(var(1)),sysvar(3)),alive
trigger7=PlayerID(PlayerID(var(1)),sysvar(3)),numprojid(398666398)=0
trigger7=PlayerID(PlayerID(var(1)),sysvar(3)),stateno=398134100||PlayerID(PlayerID(var(1)),sysvar(3)),stateno=[398134153,398134154]
var(0)=(var(0)|1048576)
ignorehitpause=1
[State ]
type=varset
triggerall=roundstate<3&&numenemy&&numhelper(2)&&!(var(0)&1048576)
triggerall=PlayerIDExist(helper(2),sysvar(3))
triggerall=PlayerID(helper(2),sysvar(3)),ishelper=0
triggerall=PlayerID(helper(2),sysvar(3)),time<2
triggerall=helper(2),fvar(10)=1||(helper(2),fvar(11)=[277,278])||helper(2),fvar(10)>1&&PlayerID(helper(2),sysvar(3)),movetype!=H&&(helper(2),fvar(11)=[274,276])
triggerall=helper(2),fvar(11)>0
trigger1=!(PlayerID(helper(2),sysvar(3)),stateno=10&&PlayerID(helper(2),sysvar(3)),ctrl&&PlayerID(helper(2),sysvar(3)),time=0)
trigger1=!(PlayerID(helper(2),sysvar(3)),stateno=20&&PlayerID(helper(2),sysvar(3)),ctrl&&PlayerID(helper(2),sysvar(3)),time=0)
trigger1=!(PlayerID(helper(2),sysvar(3)),stateno=40&&PlayerID(helper(2),sysvar(3)),ctrl&&PlayerID(helper(2),sysvar(3)),time=0)
trigger1=!(PlayerID(helper(2),sysvar(3)),stateno=45&&PlayerID(helper(2),sysvar(3)),ctrl&&PlayerID(helper(2),sysvar(3)),time=0)
trigger1=!(PlayerID(helper(2),sysvar(3)),stateno=52&&PlayerID(helper(2),sysvar(3)),ctrl&&PlayerID(helper(2),sysvar(3)),time=0)
trigger1=!(PlayerID(helper(2),sysvar(3)),stateno=120&&PlayerID(helper(2),sysvar(3)),ctrl&&PlayerID(helper(2),sysvar(3)),time=0)
trigger1=PlayerID(helper(2),sysvar(3)),stateno!=5000
trigger1=PlayerID(helper(2),sysvar(3)),stateno!=5010
trigger1=PlayerID(helper(2),sysvar(3)),stateno!=5020
trigger1=PlayerID(helper(2),sysvar(3)),stateno!=5030
trigger1=PlayerID(helper(2),sysvar(3)),stateno!=5050
trigger1=PlayerID(helper(2),sysvar(3)),stateno!=5070
trigger1=PlayerID(helper(2),sysvar(3)),stateno!=5100
trigger1=PlayerID(helper(2),sysvar(3)),stateno!=5110
trigger1=PlayerID(helper(2),sysvar(3)),stateno!=[274,278]
trigger1=PlayerID(helper(2),sysvar(3)),stateno!=398134100
trigger1=PlayerID(helper(2),sysvar(3)),stateno!=[398134153,398134154]
trigger2=helper(2),fvar(11)=274
trigger2=PlayerID(helper(2),sysvar(3)),stateno=274||PlayerID(helper(2),sysvar(3)),movetype!=H
trigger2=PlayerID(helper(2),sysvar(3)),numprojid(398666274)=0
trigger3=helper(2),fvar(11)=275
trigger3=PlayerID(helper(2),sysvar(3)),stateno=275||PlayerID(helper(2),sysvar(3)),movetype!=H
trigger3=PlayerID(helper(2),sysvar(3)),numprojid(398666275)=0
trigger4=helper(2),fvar(11)=276
trigger4=PlayerID(helper(2),sysvar(3)),stateno=276||PlayerID(helper(2),sysvar(3)),movetype!=H
trigger4=PlayerID(helper(2),sysvar(3)),numprojid(398666276)=0
trigger5=((sysvar(0)&33552384)/2048)=405&&(sysvar(0)&2047)=[2,322]
trigger5=helper(2),fvar(11)=277
trigger5=PlayerID(helper(2),sysvar(3)),stateno=277
trigger5=PlayerID(helper(2),sysvar(3)),numprojid(398666277)=0
trigger6=numhelper(7777)
trigger6=helper(2),fvar(11)=278
trigger6=helper(7777),sysfvar(0)=51&&helper(7777),sysfvar(1)=[2,322]
trigger6=PlayerID(helper(2),sysvar(3)),stateno=278
trigger6=PlayerID(helper(2),sysvar(3)),numprojid(398666278)=0
trigger7=helper(2),fvar(11)=398
trigger7=PlayerID(helper(2),sysvar(3)),alive
trigger7=PlayerID(helper(2),sysvar(3)),numprojid(398666398)=0
trigger7=PlayerID(helper(2),sysvar(3)),stateno=398134100||PlayerID(helper(2),sysvar(3)),stateno=[398134153,398134154]
var(0)=(var(0)|1048576)
ignorehitpause=1
[State ]
type=varadd
trigger1=(var(0)&1048576)
trigger1=1||fvar(34):=fvar(34)+1
sysvar(4)=-1500
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1307
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1307
anim=1316
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=1
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];炢ƂIH
type=varadd
trigger1=1||var(0):=(var(0)|1048576)-1048576
trigger1=roundstate<3&&!sysfvar(3)&&PlayerIDExist(var(1))
trigger1=(PlayerID(var(1)),sysvar(4)&1)||(PlayerID(var(1)),sysvar(4)&2)
trigger1=1||var(0):=(var(0)|1048576)
sysvar(4)=-750
ignorehitpause=1
[State ];ʒm
type=removeexplod
trigger1=(var(0)&1048576)
trigger1=1||fvar(11):=0
ID=1309
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)
trigger1=PlayerIDExist(ID)
trigger1=(var(0)&1048576)
ID=1309
anim=1318
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=2
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];clIIII
type=varset
trigger1=1||var(0):=(var(0)|1048576)-1048576
trigger1=!sysfvar(3)
trigger1=roundstate<3&&numpartner
trigger1=partner,alive=0;ccc΂ɋ񂼒狤cII
trigger1=partner,name="S_Remilia"||partner,name="Reminya"
trigger1=1||var(0):=(var(0)|1048576)
trigger1=1||fvar(11):=0
sysvar(4)=-9999
ignorehitpause=1
[State ];ʒm
type=Explod
trigger1=!sysfvar(3)&&(var(0)&2097152)&&(var(0)&1048576)
trigger1=PlayerIDExist(ID)&&!numexplod(1308)
ID=1308
anim=1317
postype=left
pos=80+160*(teamside=2),225
sprpriority=25
scale=0.5,0.5
vel=(1+random%2)*random%2*2-1,-4
accel=0,0.5
ontop=0
ownpal=1
bindtime=2
removetime=30
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ];ǍDn,Z
type=varadd
trigger1=fvar(11)>0
sysvar(4)=floor(fvar(11))
ignorehitpause=1
[State ];C
type=varset
trigger1=1||var(0):=(var(0)|1048576)-1048576
trigger1=abs(sysvar(4))>9999
sysvar(4)=9999*ifelse(sysvar(4)<1,-1,1)
ignorehitpause=1
[State ];́Hwp[o
type=varset
trigger1=sysvar(4)>0&&!numhelper
sysvar(4)=0
ignorehitpause=1
[State ];pb`F񎀂Ȃ˂ȁc
type=varset
trigger1=(var(0)&262144)&&sysvar(4)>=0
sysvar(4)=-1
ignorehitpause=1
[State ];il邩炻ȓ{CɂȂ˂cj
type=varset
trigger1=(var(0)&2048)&&!(var(0)&4096)
trigger1=1||fvar(34):=0
trigger1=sysvar(4)<=-749
sysvar(4)=-749
ignorehitpause=1
[State ];@lŒ
type=varset
trigger1=sysfvar(3)
sysvar(4)=ceil(sysfvar(3))
ignorehitpause=1
[State ];@lŒ
type=varset
trigger1=abs(sysfvar(3))>9999
sysvar(4)=9999*ifelse(sysfvar(3)<0,-1,1)
ignorehitpause=1
[State ];yieB
type=varset
trigger1=(var(0)&524288)
sysvar(4)=-9999
ignorehitpause=1

[State ]
type=removeexplod
trigger1=1
ID=1234
ignorehitpause=1
[State ];@[^[
type=Explod
trigger1=PlayerIDExist(ID)
trigger1=teamside=1&&(var(0)&2097152)
ID=1234
anim=1234
postype=left
pos=80,238
sprpriority=20
scale=0.5,0.5
ontop=0
ownpal=1
bindtime=-1
removetime=-1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];@[^[
type=Explod
trigger1=PlayerIDExist(ID)
trigger1=teamside=2&&(var(0)&2097152)
ID=1234
anim=1234
postype=right
pos=-80,238
facing=-1
sprpriority=20
scale=0.5,0.5
ontop=0
ownpal=1
bindtime=-1
removetime=-1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];@
type=Explod
trigger1=PlayerIDExist(ID)&&(var(0)&2097152)
trigger1=teamside=1&&!numexplod(1235)
ID=1235
anim=1235
postype=left
pos=80,221
sprpriority=20
scale=0.5,0.5
ontop=0
ownpal=1
bindtime=-1
removetime=-1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];@
type=Explod
trigger1=PlayerIDExist(ID)&&(var(0)&2097152)
trigger1=teamside=2&&!numexplod(1235)
ID=1235
anim=1235
postype=right
pos=-80,221
sprpriority=20
scale=0.5,0.5
ontop=0
ownpal=1
bindtime=-1
removetime=-1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];@
type=modifyexplod
trigger1=PlayerIDExist(ID)
trigger1=teamside=1
ID=1235
postype=left
pos=80+floor(ifelse((abs(sysvar(4))/100)>75,75,(abs(sysvar(4))/100)))*ifelse(sysvar(4)<=0,-1,1),221
ignorehitpause=1
[State ];@
type=modifyexplod
trigger1=PlayerIDExist(ID)
trigger1=teamside=2
ID=1235
postype=right
pos=-80-floor(ifelse((abs(sysvar(4))/100)>75,75,(abs(sysvar(4))/100)))*ifelse(sysvar(4)<=0,-1,1),221
ignorehitpause=1
;}75[^[̌El
[State ]
type=removeexplod
trigger1=!numexplod(1234)
ID=1235
ignorehitpause=1

[State ];h␳
type=null
trigger1=0&&fvar(11):=(life*1.0/lifemax)
trigger2=sysvar(4)>(750*8)
trigger2=1||fvar(11):=4
trigger3=sysvar(4)>(750*6)
trigger3=1||fvar(11):=3
trigger4=sysvar(4)>(750*3)
trigger4=1||fvar(11):=2
trigger5=sysvar(4)>(750*2)
trigger5=1||fvar(11):=1.5
trigger6=!(var(0)&1)&&sysvar(4)>=0
trigger6=1||fvar(11):=1
trigger7=sysvar(4)<=-(750*0.5)
trigger7=0&&fvar(11):=0.7
trigger8=sysvar(4)<=-(750*1.5)
trigger8=0&&fvar(11):=0.5
trigger9=sysvar(4)<=-(750*2.5)
trigger9=0&&fvar(11):=0.3
trigger10=sysvar(4)<=-(750*3)
trigger10=0&&fvar(11):=0.1
trigger11=sysvar(4)<=-(750*4)||(life*1.0/lifemax)<0.1&&sysvar(4)<=(750*(5*ifelse((var(0)&1024),1,1.5)))
trigger11=fvar(11):=0
trigger12=sysvar(4)<=-(750*5)&&!(var(0)&65536)
trigger12=fvar(11):=-1
ignorehitpause=1
[State ]
type=DefenceMulSet
trigger1=1
value=fvar(11)
ignorehitpause=1
;----------------------------------------------------------
[State ]
type=HitOverRide
trigger1=(var(0)&128)
time=1
attr=SCA,AA,AP,AT
slot=0
stateno=((sysvar(0)&33552384)/2048)
ignorehitpause=1
[State ];SelfState
type=varset
triggerall=1||var(0):=(var(0)|64)-64
trigger1=numexplod(398)
trigger1=stateno!=((sysvar(0)&33552384)/2048)
trigger1=stateno!=120
trigger1=stateno!=[130,132]
trigger1=stateno!=140
trigger1=stateno!=[150,154]
trigger1=stateno!=[5000,5001]
trigger1=stateno!=[5010,5011]
trigger1=stateno!=5020
trigger1=stateno!=5030
trigger1=stateno!=5035
trigger1=stateno!=5040
trigger1=stateno!=5050
trigger1=stateno!=[5070,5071]
trigger1=stateno!=[5080,5081]
trigger1=stateno!=[5100,5101]
trigger1=stateno!=5110
trigger1=stateno!=125
trigger2=!numexplod(398)
trigger2=(var(0)&128)||fvar(34)||hitpausetime||movecontact||(var(0)&524288)
trigger3=!(var(0)&16)||roundstate>2||!alive||(stateno!=((sysvar(0)&33552384)/2048)&&(var(0)&128))||(((sysvar(0)&33552384)/2048)=[400,403])||(((sysvar(0)&33552384)/2048)=[405,410])
trigger4=ctrl&&movetype!=H&&!numexplod(398)&&time
trigger4=stateno=0||(stateno=[10,12])||stateno=20||(stateno=[50,52])||(stateno=[120,155])
trigger5=stateno=[398134150,398134154]
var(0)=(var(0)|64)
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1||var(0):=(var(0)|131072)-131072
trigger1=!(var(0)&64)&&!numexplod(398)
trigger1=1||var(0):=(var(0)|131072)
trigger1=!((var(0)&8192)&&!(var(0)&1024)||(var(0)&16384))
flag=NOKO
flag2=timerfreeze
ignorehitpause=1
[State ]
type=projectile
trigger1=!(var(0)&64)&&!numexplod(398)
projanim=9999
projid=1341666
projscale=0,0
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
pausemovetime=2147483647
supermovetime=2147483647
projremovetime=1
ignorehitpause=1
[State ]
type=removeexplod
trigger1=1
ID=398
ignorehitpause=1
;----------------------------------------------------------
;_[WvZ
[State ]
type=varset
trigger1=roundstate<2||!(var(0)&16)||PlayerIDExist(var(1))=0||numhelper(3981341)!=1
sysvar(1)=0
ignorehitpause=1
[State ]
type=varset
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),ishelper(3981341)
trigger1=PlayerID(var(1)),sysfvar(1)<sysvar(1)
sysvar(1)=floor(PlayerID(var(1)),sysfvar(1))
ignorehitpause=1
[State ]
type=varset
trigger1=PlayerIDExist(var(1))&&numhelper(3981341)=1
trigger1=PlayerID(var(1)),ishelper(3981341)=0
trigger1=helper(3981341),sysfvar(1)<sysvar(1)
sysvar(1)=floor(helper(3981341),sysfvar(1))
ignorehitpause=1
[State ]
type=lifeset
trigger1=!numexplod(398)&&life<1
value=lifemax-sysvar(1)*(sysvar(1)>0)
ignorehitpause=1
[State ]
type=lifeadd
trigger1=(var(0)&16)&&lifemax-sysvar(1)>lifemax*0.2
trigger1=roundstate=2&&sysvar(4)>=0&&!(var(0)&1024)
value=-1
absolute=1
ignorehitpause=1
[State ]
type=lifeadd
trigger1=(var(0)&16)&&lifemax-sysvar(1)>lifemax*0.125
trigger1=roundstate=2&&sysvar(4)>=(750*10)&&!(var(0)&1024)
value=-floor(lifemax*0.001)
absolute=1
ignorehitpause=1
[State ]
type=lifeadd
trigger1=roundstate=2&&(var(0)&16)&&lifemax-sysvar(1)>lifemax*0.5
trigger1=sysvar(4)>=(750*7)&&!(var(0)&1024)||fvar(31)>1999||fvar(32)>1999
value=-floor(lifemax*0.001)
absolute=1
ignorehitpause=1
[State ]
type=lifeadd
triggerall=(var(0)&16)&&lifemax-sysvar(1)>lifemax*0.9
trigger1=movecontact=1||projcontact=1
trigger1=(((sysvar(0)&33552384)/2048)=[250,267])||(((sysvar(0)&33552384)/2048)=300)||(((sysvar(0)&33552384)/2048)=[400,410])
trigger2=fvar(38)=[1,299]
value=-floor(lifemax*0.005)
absolute=1
ignorehitpause=1
[State ]
type=varadd
triggerall=(var(0)&16)&&lifemax-sysvar(1)>lifemax*0.9&&const(data.sparkno)>99999
trigger1=movehit=1||projhit=1
trigger1=(((sysvar(0)&33552384)/2048)=[250,267])||(((sysvar(0)&33552384)/2048)=300)||(((sysvar(0)&33552384)/2048)=[400,410])
trigger2=fvar(38)=[1,299]
sysvar(1)=floor(lifemax*0.005)
ignorehitpause=1
[State ]
type=varadd
trigger1=(var(0)&128)&&!(var(0)&32768)&&!(var(0)&262144)&&!(var(0)&1024)&&!numprojid(1341666)
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=lifemax-sysvar(1)>lifemax*0.3
trigger1=gethitvar(damage)=[1,lifemax*0.05]
sysvar(1)=floor(gethitvar(damage)*ifelse(fvar(11)>1,1,fvar(11)))
ignorehitpause=1
[State ]
type=varadd
trigger1=(var(0)&128)&&!(var(0)&32768)&&!(var(0)&262144)&&!(var(0)&1024)&&!numprojid(1341666)
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=lifemax-sysvar(1)>lifemax*0.3
trigger1=gethitvar(damage)>lifemax*0.05
sysvar(1)=floor(lifemax*0.05*ifelse(fvar(11)>1,1,fvar(11)))
ignorehitpause=1
[State ]
type=varadd
trigger1=(var(0)&128)&&!(var(0)&32768)&&!(var(0)&262144)&&!(var(0)&1024)&&!numprojid(1341666)
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=lifemax-sysvar(1)=[lifemax*0.2,lifemax*0.3]
trigger1=gethitvar(damage)=[1,lifemax*0.02]
sysvar(1)=floor(gethitvar(damage)*ifelse(fvar(11)>1,1,fvar(11)))
ignorehitpause=1
[State ]
type=varadd
trigger1=(var(0)&128)&&!(var(0)&32768)&&!(var(0)&262144)&&!(var(0)&1024)&&!numprojid(1341666)
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=lifemax-sysvar(1)=[lifemax*0.2,lifemax*0.3]
trigger1=gethitvar(damage)>lifemax*0.02
sysvar(1)=floor(lifemax*0.02*ifelse(fvar(11)>1,1,fvar(11)))
ignorehitpause=1
[State ]
type=varadd
trigger1=(var(0)&128)&&!(var(0)&32768)&&!(var(0)&262144)&&!(var(0)&1024)&&!numprojid(1341666)
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=lifemax-sysvar(1)<lifemax*0.2
trigger1=gethitvar(damage)
trigger1=!(var(0)&1)&&sysvar(4)>=0||gethitvar(damage)=[1,lifemax*0.005]
sysvar(1)=floor(gethitvar(damage)*ifelse(fvar(11)>1,1,fvar(11)))*ifelse(!(var(0)&1)&&sysvar(4)>=0,500,1)
ignorehitpause=1
[State ]
type=varadd
trigger1=(var(0)&128)&&!(var(0)&32768)&&!(var(0)&262144)&&!(var(0)&1024)&&!numprojid(1341666)
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=lifemax-sysvar(1)<lifemax*0.2
trigger1=gethitvar(damage)>lifemax*0.005
sysvar(1)=floor(lifemax*0.005*ifelse(fvar(11)>1,1,fvar(11)))
ignorehitpause=1
[State ]
type=lifeadd
trigger1=!(var(0)&1)&&!(var(0)&32768)&&!(var(0)&262144)&&!(var(0)&1024)&&!numprojid(1341666)
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=lifemax-sysvar(1)>lifemax*0.5||sysvar(4)>0
trigger1=gethitvar(damage)=[1,1000]
value=-gethitvar(damage)*1000
absolute=1
ignorehitpause=1
[State ]
type=lifeadd
trigger1=!(var(0)&1)&&!(var(0)&32768)&&!(var(0)&262144)&&!(var(0)&1024)&&!numprojid(1341666)
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=sysvar(4)<=1&&lifemax-sysvar(1)=[lifemax*0.25,lifemax*0.5]
trigger1=gethitvar(damage)=[1,1000]
value=-gethitvar(damage)*500
absolute=1
ignorehitpause=1
[State ]
type=lifeadd
trigger1=PlayerIDExist(var(1))&&!(var(0)&65536)&&!numprojid(1341666)
trigger1=PlayerID(var(1)),fvar(2)<0
value=ceil(lifemax*0.001*abs(PlayerID(var(1)),fvar(2)))
absolute=1
ignorehitpause=1
[State ]
type=lifeadd
trigger1=PlayerIDExist(var(1))&&!(var(0)&65536)&&!numprojid(1341666)
trigger1=PlayerID(var(1)),fvar(3)<0
value=ceil(lifemax*0.001*abs(PlayerID(var(1)),fvar(3)))
absolute=1
ignorehitpause=1
[State ]
type=varset
triggerall=life>lifemax-sysvar(1)
trigger1=gethitvar(damage)<1||!(var(0)&128)
trigger2=PlayerIDExist(var(1))&&!(var(0)&65536)
trigger2=PlayerID(var(1)),fvar(2)<0||PlayerID(var(1)),fvar(3)<0
sysvar(1)=lifemax-life
ignorehitpause=1
[State ]
type=varset
trigger1=sysvar(4)<=-(750*4)
sysvar(1)=0
ignorehitpause=1
[State ]
type=lifeset
trigger1=sysvar(4)<=-(750*4)
value=lifemax
ignorehitpause=1
[State ]
type=lifeset
trigger1=(var(0)&1)||(var(0)&128)||(var(0)&32768)
value=lifemax-sysvar(1)
ignorehitpause=1
[State ]
type=lifeset
trigger1=life<1&&((var(0)&32768)||(((sysvar(0)&33552384)/2048)=[400,410])&&((sysvar(0)&33552384)/2048)!=404)
value=1
ignorehitpause=1
[State ]
type=lifeset
trigger1=!numhelper
trigger2=roundstate!=2&&numenemy&&(sysvar(4)<=(750*7)&&!(var(0)&65536)||(var(0)&512)||(var(0)&1024))
trigger2=numpartner||alive&&(enemy,life>enemy,lifemax*0.85||enemy(numenemy>1),life>enemy(numenemy>1),lifemax*0.85)
trigger3=roundstate!=2&&numhelper(666)
trigger3=helper(666),fvar(2)=1341
value=lifemax
ignorehitpause=1
[State ]
type=lifeset
trigger1=roundstate>2&&!alive&&loseko||(var(0)&16384)
value=0
ignorehitpause=1
[State ]
type=assertspecial
triggerall=!((var(0)&8192)&&!(var(0)&1024)||(var(0)&16384))
trigger1=roundstate!=2||!(var(0)&16)
trigger1=!numhelper||!numenemy
trigger2=roundstate=2&&!numhelper&&numenemy&&(var(0)&16)
trigger2=(enemy,alive||enemy(numenemy>1),alive)||!alive||loseko
trigger3=lifemax<1&&life<1&&hitpausetime<1
flag=NOKO
ignorehitpause=1
[State ]
type=assertspecial
trigger1=!numhelper
flag=timerfreeze
ignorehitpause=1
[State ]
type=varset
trigger1=!(var(0)&1)&&!numprojid(1341666)
sysvar(1)=lifemax-life
ignorehitpause=1
[State ]
type=varadd
trigger1=(var(0)&128)&&!(var(0)&32768)&&!(var(0)&262144)&&(var(0)&1024)
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=!numexplod(398)
sysvar(1)=1+random%10
ignorehitpause=1
[State ]
type=varset
trigger1=(var(0)&128)&&!(var(0)&32768)&&!(var(0)&262144)&&(var(0)&1024)
trigger1=((sysvar(0)&33552384)/2048)!=[120,154]
trigger1=!numexplod(398)&&sysvar(1)>lifemax
sysvar(1)=lifemax
ignorehitpause=1
[State ]
type=varset
trigger1=sysvar(1)!=[0,lifemax]
sysvar(1)=0
ignorehitpause=1
[State ];_[WvZŎ񂾂
type=Explod
trigger1=life<1&&sysvar(1)=lifemax
trigger1=!numexplod(451208)&&!numexplod(1341)
anim=9999
ID=451208
removetime=-1
ignorehitpause=1
[State ]
type=removeexplod
trigger1=alive||numexplod(1341)
ID=451208
ignorehitpause=1
[State ];f38Zbg-_[WvZOɃZbgĂ͂ȂȂ
type=varset
trigger1=1
fvar(38)=0
ignorehitpause=1
;----------------------------------------------------------
[State ]
type=DisplayToClipboard
trigger1=0
text="ST:%d,T:%d,sv4:%d,WL:%d,v1:%d"
params=((sysvar(0)&33552384)/2048),(sysvar(0)&2047),sysvar(4),((WIN+WINKO)-(lose+loseko)),var(1)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=0;(var(0)&512)||(var(0)&1024)
text=",S:%d"
params=numexplod(1341)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=0;numenemy
text=",nh:%d/%d/%d"
params=numhelper,enemy,numhelper,enemy(numenemy>1),numhelper
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=0;numenemy
text=",EA:%d/%d,A:%d"
params=enemy,alive,enemy(numenemy>1),alive,alive
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=0
text="/R%d=%d\n"
params=roundstate,floor(fvar(roundstate))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=0
text="X:%d,Y:%d"
params=floor(fvar(0)),floor(fvar(1))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=0
text=",R2:%d,f36:%d,f37:%d,f34:%d"
params=var(2),floor(fvar(36)),floor(fvar(37)),floor(fvar(34))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=0
text=",LP:%d/sfv4:%d/P:%d"
params=!!(var(0)&32768),floor(sysfvar(4)),!!(var(0)&524288)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=0
text="D %d / %d / %d / %d / %d "
params=const(data.sparkno),const(data.guard.sparkno),const(movement.airjump.num),const(movement.airjump.height),const(data.KO.echo)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=0
text="/ %d"
params=const(Data.LieDown.Time)
ignorehitpause=1
[State ]
type=ClearClipboard
trigger1=1
ignorehitpause=1
;----------------------------------------------------------
[State ];S𖞂
type=selfstate
triggerall=hitpausetime
trigger1=life<1&&sysvar(1)=lifemax
trigger2=(var(0)&8192)&&!(var(0)&1024)||(var(0)&16384)
value=398134150
ignorehitpause=1
[State ];ho
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=hitpausetime
trigger1=!((var(0)&8192)&&!(var(0)&1024)||(var(0)&16384))
trigger1=!alive&&numexplod(1341)
ID=0
anim=7760
postype=p1
pos=0,-50
sprpriority=398
scale=1,1
ontop=0
ownpal=1
bindtime=-1
removetime=-2
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=playsnd
triggerall=hitpausetime
trigger1=!((var(0)&8192)&&!(var(0)&1024)||(var(0)&16384))
trigger1=!alive&&numexplod(1341)
value=S200,35
ignorehitpause=1
[State ]
type=playsnd
triggerall=hitpausetime
trigger1=!((var(0)&8192)&&!(var(0)&1024)||(var(0)&16384))
trigger1=!alive&&numexplod(1341)
value=S0,34+25*(random%2)
ignorehitpause=1
[State ]
type=varset
triggerall=hitpausetime
trigger1=!((var(0)&8192)&&!(var(0)&1024)||(var(0)&16384))
trigger1=!alive&&numexplod(1341)
sysvar(1)=0
ignorehitpause=1
[State ];h
type=selfstate
triggerall=hitpausetime&&!alive
trigger1=!((var(0)&8192)&&!(var(0)&1024)||(var(0)&16384))
trigger1=numexplod(1341)
trigger2=WINKO
trigger3=numenemy&&roundstate>2
trigger3=!(enemy,alive||enemy(numenemy>1),alive)
value=398134152
ignorehitpause=1

[State ];ēǂݍ݁@̃tOĂԂŌʃXe[gǂނtimeZbg
type=varset
trigger1=1
var(0)=(var(0)|256)
ignorehitpause=1
[State ];LZLv
type=varset
trigger1=((sysvar(0)&33552384)/2048)<250
var(59)=(var(59)|192)-192+(64*(0))
ignorehitpause=1
;------------------------------------------------------------
;AI
[State ];vlؑ֕s\
type=varadd
trigger1=1
fvar(33)=-1
ignorehitpause=1
[State ];vl
type=varset
trigger1=!(floor(fvar(39))&12)
trigger1=1||fvar(33):=1200+100*(random%4)
fvar(39)=(floor(fvar(39))|12)-ifelse(random%2,4,8)
ignorehitpause=1
[State ];vlؑ
type=varset
trigger1=fvar(33)<1
trigger1=random%2&&random%2&&random%2&&random%2&&random%2
trigger1=((sysvar(0)&33552384)/2048)=[0,154]
trigger1=1||fvar(33):=1000+100*(random%4)
fvar(39)=(floor(fvar(39))^12)
ignorehitpause=1
[State ];ߋvl
type=varset
trigger1=numenemy
trigger1=enemy,name="S_Sakuya"||enemy(numenemy>1),name="S_Sakuya"
trigger2=var(2)<300
trigger3=((var(59)&7)+((var(59)&56)/8))=5
fvar(39)=(floor(fvar(39))|12)-8
ignorehitpause=1
[State ];vl
type=varset
trigger1=((var(59)&7)+((var(59)&56)/8))=6
fvar(39)=(floor(fvar(39))|12)-4
ignorehitpause=1
[State ];G
type=varset
triggerall=1||fvar(39):=(floor(fvar(39))|64)-64
triggerall=numenemy
trigger1=enemynear(numenemy>1&&!enemynear,alive),movetype=H
trigger2=enemynear(numenemy>1&&!enemynear,alive),statetype=L
trigger3=enemynear(numenemy>1&&!enemynear,alive),stateno=[5000,5150]
fvar(39)=(floor(fvar(39))|64)
ignorehitpause=1
[State ];GS
type=varset
triggerall=1||fvar(39):=(floor(fvar(39))|128)-128
triggerall=numenemy
trigger1=enemy(0),movetype=H&&enemy(0),stateno=[5000,5150]
trigger1=enemy(numenemy>1),movetype=H&&enemy(numenemy>1),stateno=[5000,5150]
fvar(39)=(floor(fvar(39))|128)
ignorehitpause=1
[State ];UȂ
type=varset
triggerall=1||fvar(39):=(floor(fvar(39))|256)-256
triggerall=((var(59)&7)+((var(59)&56)/8))<=2+!!(sysvar(4)>(750*7))
trigger1=(floor(fvar(39))&4)
trigger1=(floor(fvar(39))&64)||(floor(fvar(39))&128)||sysvar(4)>(750*3)&&random%10||sysvar(4)>(750*5)&&random%20
trigger2=(floor(fvar(39))&8)&&sysvar(4)>(750*3)
trigger2=(floor(fvar(39))&64)||(floor(fvar(39))&128)||sysvar(4)>(750*4)&&random%5||sysvar(4)>(750*5)&&random%10
fvar(39)=(floor(fvar(39))|256)
ignorehitpause=1
;------------------------------------------------------------
;ꒆł\ȋZ
;------------------------------------------------------------
;KEZ
[State ];o
type=SelfState
value=409
triggerall=(var(0)&16)&&roundstate=2&&alive&&pos Y=[-40,40]
triggerall=(var(59)&7)+((var(59)&56)/8)=0
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),command="63214yz"
ignorehitpause=1
[State ];I
type=SelfState
value=408
triggerall=(var(0)&16)&&roundstate=2&&alive&&pos Y=[-40,40]
triggerall=(var(59)&7)+((var(59)&56)/8)=0
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),command="DDDDyb"
ignorehitpause=1
[State ];̌_
type=SelfState
value=407
triggerall=(var(0)&16)&&roundstate=2&&alive&&pos Y=[-40,40]
triggerall=(var(59)&7)+((var(59)&56)/8)=0
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),command="41236yz"
ignorehitpause=1
[State ];錕uv
type=SelfState
value=410
triggerall=(var(0)&16)&&roundstate=2&&alive
triggerall=(var(59)&7)+((var(59)&56)/8)=0
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),command="86248z"
ignorehitpause=1
[State ];錕uPVv
type=SelfState
value=403
triggerall=(var(0)&16)&&roundstate=2&&alive
triggerall=(var(59)&7)+((var(59)&56)/8)=0
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),command="DDz"
ignorehitpause=1
[State ];錕uIav
type=SelfState
value=401
triggerall=(var(0)&16)&&roundstate=2&&alive
triggerall=(var(59)&7)+((var(59)&56)/8)=0
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),command="DFz"
ignorehitpause=1
[State ];CM
type=SelfState
value=400
triggerall=(var(0)&16)&&roundstate=2&&alive
triggerall=(var(59)&7)+((var(59)&56)/8)=0
triggerall=pos Y=[-40,40]
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),command="DFc"
ignorehitpause=1
;------------------------------------------------------------
;AI
[State ];o
type=SelfState
value=409
triggerall=(var(0)&16)&&roundstate=2&&alive&&pos Y=[-40,40]
triggerall=(var(59)&7)+((var(59)&56)/8)>0
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=random%300<5
trigger1=sysvar(4)<=-(750*5)&&((var(59)&7)+((var(59)&56)/8))<5||((var(59)&7)+((var(59)&56)/8))>4&&sysvar(4)<=-(750*3)||(var(59)&7)+((var(59)&56)/8)>6
ignorehitpause=1
[State ];I
type=SelfState
value=408
triggerall=(var(0)&16)&&roundstate=2&&alive&&pos Y=[-40,40]
triggerall=(var(59)&7)+((var(59)&56)/8)>0
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=random%300<5
trigger1=sysvar(4)<=-(750*5)&&((var(59)&7)+((var(59)&56)/8))<5||((var(59)&7)+((var(59)&56)/8))>4&&sysvar(4)<=-(750*3)||(var(59)&7)+((var(59)&56)/8)>6
ignorehitpause=1
[State ];̌_
type=SelfState
value=407
triggerall=(var(0)&16)&&roundstate=2&&alive&&pos Y=[-40,40]
triggerall=(var(59)&7)+((var(59)&56)/8)>0
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=random%300<5
trigger1=sysvar(4)<=-(750*5)&&((var(59)&7)+((var(59)&56)/8))<5||((var(59)&7)+((var(59)&56)/8))>4&&sysvar(4)<=-(750*3)||(var(59)&7)+((var(59)&56)/8)>6
trigger2=(var(59)&7)+((var(59)&56)/8)>6&&var(2)<10
ignorehitpause=1
[State ];錕uv
type=SelfState
value=410
triggerall=(var(0)&16)&&roundstate=2&&alive
triggerall=(var(59)&7)+((var(59)&56)/8)>1-!!(sysvar(4)<=-(750*4))
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=random%300<5
trigger1=sysvar(4)<=-(750*5)&&((var(59)&7)+((var(59)&56)/8))<5||((var(59)&7)+((var(59)&56)/8))>4&&sysvar(4)<=-(750*3)||(var(59)&7)+((var(59)&56)/8)>6
trigger2=(var(59)&7)+((var(59)&56)/8)>6&&var(2)<10
ignorehitpause=1
[State ];錕uPVv
type=SelfState
value=403
triggerall=(var(0)&16)&&roundstate=2&&alive&&(floor(fvar(39))&4)
triggerall=(var(59)&7)+((var(59)&56)/8)>1-!!(sysvar(4)<=-(750*1.5))
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=pos Y<-240
trigger2=random%250<4+9*(((var(59)&7)+((var(59)&56)/8))>4)+10*(((sysvar(0)&33552384)/2048)=403&&((var(59)&7)+((var(59)&56)/8))>4)
trigger2=fvar(1)<-190
ignorehitpause=1
[State ];錕uIav
type=SelfState
value=401
triggerall=(var(0)&16)&&roundstate=2&&alive&&(floor(fvar(39))&4)
triggerall=(var(59)&7)+((var(59)&56)/8)>1-!!(sysvar(4)<=-(750*1.5))
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=random%250<4+3*(((var(59)&7)+((var(59)&56)/8))>4)+20*(((sysvar(0)&33552384)/2048)=403&&((var(59)&7)+((var(59)&56)/8))>4)
trigger1=fvar(0)=[0,130]
trigger1=fvar(1)=[-70,30]
trigger1=sysvar(4)<=0||((var(59)&7)+((var(59)&56)/8))>4
ignorehitpause=1
[State ];CM
type=SelfState
value=400
triggerall=(var(0)&16)&&roundstate=2&&alive
triggerall=(var(59)&7)+((var(59)&56)/8)>1-!!(sysvar(4)<=-(750*1.5))&&pos Y=[-40,40]
triggerall=!numprojid(1341666)||(var(59)&7)+((var(59)&56)/8)>3
triggerall=numenemy&&(fvar(0)=[-30,200])&&(fvar(1)=[-130,60])
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,3]
trigger1=random%250<4+20*(((sysvar(0)&33552384)/2048)=403&&((var(59)&7)+((var(59)&56)/8))>4)
trigger1=sysvar(4)<=0&&((var(59)&7)+((var(59)&56)/8))<3||((var(59)&7)+((var(59)&56)/8))>2&&sysvar(4)<=750*((var(59)&7)+((var(59)&56)/8))||((var(59)&7)+((var(59)&56)/8))>4
ignorehitpause=1

;------------------------------------------------------------
;KEZ
[State ];
type=SelfState
value=300
triggerall=(var(0)&16)&&roundstate=2&&alive
triggerall=(var(59)&7)+((var(59)&56)/8)=0
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,2]
trigger1=PlayerIDExist(var(1))
trigger1=PlayerID(var(1)),command="DFa"
ignorehitpause=1
[State ];(AI)
type=SelfState
value=300
triggerall=(var(0)&16)&&roundstate=2&&alive
triggerall=(var(59)&7)+((var(59)&56)/8)>0
triggerall=Ctrl||(((sysvar(0)&33552384)/2048)=[120,154])||(((sysvar(0)&33552384)/2048)=[5000,5120])||(((sysvar(0)&33552384)/2048)=[250,267])||((var(59)&192)/64)=[1,2]
trigger1=numprojid(1341666)&&random%10<3
trigger1=sysvar(4)<=-(750*1.5)||fvar(37)>800||((var(59)&7)+((var(59)&56)/8))>4&&(floor(fvar(39))&4)
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=statetypeset
trigger1=roundstate>2&&movetype=H
movetype=I
ignorehitpause=1
[State ];WXgK[h A[}[[hł̂ł̏ꍇsLZ
type=HitOverRide
triggerall=((sysvar(0)&33552384)/2048)!=[400,410]
triggerall=(var(59)&7)+((var(59)&56)/8)=0
trigger1=PlayerIDExist(var(1))=0
trigger1=command="Guard"
trigger2=PlayerIDExist(var(1))
trigger2=PlayerID(var(1)),facing=1&&!(sysvar(2)&1073741824)||PlayerID(var(1)),facing=-1&&(sysvar(2)&1073741824)
trigger2=PlayerID(var(1)),command="Guard"
trigger3=PlayerIDExist(var(1))
trigger3=PlayerID(var(1)),facing=-1&&!(sysvar(2)&1073741824)||PlayerID(var(1)),facing=1&&(sysvar(2)&1073741824)
trigger3=PlayerID(var(1)),command="Blocking"
time=4
attr=SCA,AA,AP,AT
slot=0
stateno=125
ignorehitpause=1
[State ];WXgK[h(AI)
type=HitOverRide
triggerall=((sysvar(0)&33552384)/2048)!=[400,410]
triggerall=(var(59)&7)+((var(59)&56)/8)>0
triggerall=!(((var(59)&7)+((var(59)&56)/8)=[1,3])&&random%8&&sysvar(1)<lifemax*(0.8-(0.2*((var(59)&7)+((var(59)&56)/8)))))
trigger1=(var(59)&7)+((var(59)&56)/8)=7||sysvar(4)<=-(750*5)
trigger2=(var(59)&7)+((var(59)&56)/8)=6
trigger2=random%4||sysvar(4)<=100||sysvar(1)>lifemax*0.55||movetype=H||((sysvar(0)&33552384)/2048)=[5000,5150]
trigger3=(var(59)&7)+((var(59)&56)/8)=5&&(random%2||sysvar(1)>lifemax*0.4)
trigger3=random%5=0||sysvar(4)<=0||sysvar(1)>lifemax*0.6||movetype=H||((sysvar(0)&33552384)/2048)=[5000,5150]
trigger4=(var(59)&7)+((var(59)&56)/8)=4&&(random%3=0||sysvar(1)>lifemax*0.5)
trigger4=random%5=0||sysvar(4)<=-325||sysvar(1)>lifemax*0.75||movetype=H||((sysvar(0)&33552384)/2048)=[5000,5150]
trigger5=(var(59)&7)+((var(59)&56)/8)=3&&(random%4=0||sysvar(1)>lifemax*0.6)
trigger5=random%5=0||sysvar(4)<=-750||sysvar(1)>lifemax*0.9||((sysvar(0)&33552384)/2048)=[5000,5150]
trigger6=(var(59)&7)+((var(59)&56)/8)=2&&!(var(0)&131072)&&(random%8=0||sysvar(1)>lifemax*0.7)
trigger6=random%7=0||sysvar(1)>lifemax*0.2&&((sysvar(0)&33552384)/2048)=[5000,5150]
trigger7=(var(59)&7)+((var(59)&56)/8)=1&&!(var(0)&131072)&&(random%15=0||sysvar(1)>lifemax*0.8)
trigger7=random%9=0||sysvar(1)>lifemax*0.4&&((sysvar(0)&33552384)/2048)=[5000,5150]
trigger8=(var(59)&7)+((var(59)&56)/8)>2||!(var(0)&131072)
trigger8=random%398=0||sysvar(4)<=-(750*1.5)||fvar(36)>999||fvar(37)>999||abs(fvar(0))>=130&&sysvar(4)<=(750*3)||abs(fvar(1))>200||gethitvar(hitcount)>19||pos Y<-200
trigger9=numenemy&&((var(59)&7)+((var(59)&56)/8)>2||!(var(0)&131072))
trigger9=enemynear(numenemy>1&&!enemynear,alive),movetype!=A&&sysvar(4)<=(750*3)
trigger10=numenemy&&((var(59)&7)+((var(59)&56)/8)>2||!(var(0)&131072))&&sysvar(4)<=(750*3)
trigger10=!inguarddist&&(p2movetype=A||enemynear(numenemy>1&&!enemynear,alive),movetype!=H)
trigger11=numenemy&&((var(59)&7)+((var(59)&56)/8)>2||!(var(0)&131072))&&random%2&&sysvar(4)<=(750*5)&&!(var(0)&65536)
trigger11=(life*1.0/lifemax*1000)<(enemy,life*1.0/enemy,lifemax*1000)||(life*1.0/lifemax*1000)<(enemy(numenemy>1),life*1.0/enemy(numenemy>1),lifemax*1000)
trigger11=(var(59)&7)+((var(59)&56)/8)>3||((sysvar(0)&33552384)/2048)!=[5000,5150]
trigger12=(var(59)&7)+((var(59)&56)/8)>2||!(var(0)&131072)||sysvar(4)<=(750*2)
trigger12=fvar(30)<20||(var(59)&7)+((var(59)&56)/8)>2&&fvar(30)<80||(var(59)&7)+((var(59)&56)/8)>4&&fvar(30)<150
trigger13=life<lifemax*0.3
trigger13=(var(59)&7)+((var(59)&56)/8)>1||!(var(0)&131072)||sysvar(4)<=(750*3)
trigger13=fvar(30)<50||(var(59)&7)+((var(59)&56)/8)>2&&fvar(30)<120||(var(59)&7)+((var(59)&56)/8)>4&&fvar(30)<240
time=2
attr=SCA,AA,AP,AT
slot=0
stateno=125
ignorehitpause=1
[State ]
type=selfstate
trigger1=(var(0)&128)&&(alive||numexplod(1341))
trigger1=((sysvar(0)&33552384)/2048)=[5000,5150]
value=50
ignorehitpause=1
[State ]
type=selfstate
trigger1=((sysvar(0)&33552384)/2048)=10191
value=100191
ignorehitpause=1
[State ]
type=selfstate
trigger1=const(data.sparkno)>99999&&numprojid(37564398)
value=134139885
ignorehitpause=1
[State ]
type=selfstate
trigger1=(var(0)&64)
value=((sysvar(0)&33552384)/2048)
ignorehitpause=1
[State ]
type=ctrlset
trigger1=(var(0)&131072)
value=0
ignorehitpause=1
[State ]
type=statetypeset
trigger1=(var(0)&131072)&&roundstate<3
movetype=H
ignorehitpause=1
[State ]
type=varset
trigger1=(var(0)&131072)
sysvar(0)=(sysvar(0)|2047)-2047
ignorehitpause=1
[State ]
type=varset
trigger1=(var(0)&131072)
sysvar(0)=(sysvar(0)|33552384)-33552384+(2048*(5000+10*(statetype=C)+20*(statetype=A)))
ignorehitpause=1
[State ]
type=varset
triggerall=1||fvar(39):=(floor(fvar(39))|512)-512
triggerall=gethitvar(hitshaketime)&&gethitvar(damage)
trigger1=stateno=[5000,5001]
trigger2=stateno=[5010,5011]
trigger3=stateno=5020
trigger4=stateno=5030
trigger5=stateno=5035
trigger6=stateno=5040
trigger7=stateno=5050
trigger8=stateno=[5070,5071]
trigger9=stateno=[5080,5081]
trigger10=stateno=[5100,5101]
trigger11=stateno=5110
fvar(39)=(floor(fvar(39))|512)
ignorehitpause=1
